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render: whole-window transparency when unfocused
This adds a new option, colors.unfocused-alpha. When set to a value < 1.0, the entire window (*everything* - all bg/fg colors, images etc) are made transparent while the window does not have keyboard focus. The way this is implemented (trying to keep the patch small), we need to do full-screen repaints while in this mode. That is, all screen updates result in full-screen repaints when: * The window does not have keyboard focus * The window *just* gained keyboard focus (i.e. last frame was rendered with transparency) As such, one can expect a fairly large performance impact when there’s large amount of output while the window is unfocused. Focused windows are unaffected, as are unfocused windows when colors.unfocused-alpha == 1.0.
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@ -554,6 +554,7 @@ struct terminal {
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struct buffer *last_buf; /* Buffer we rendered to last time */
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bool was_flashing; /* Flash was active last time we rendered */
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bool was_searching;
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bool was_focused;
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size_t search_glyph_offset;
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