render: add a 'clean' bit to each cell; only render cells that aren't clean

This patch takes a bit from the foreground color value in a
cell (todo: split up foreground/background into bitfields with a
separate field for 'foreground/background' has been set), and only
re-renders cells that aren't marked as clean.

Note: we use a 'clean' bit rather than a 'dirty' bit to make it easy
to erase cells - we can (keep doing) do that by simply memsetting a
cell range to 0.
This commit is contained in:
Daniel Eklöf 2019-07-30 18:03:03 +02:00
parent c531795b83
commit 85ef9df586
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7 changed files with 52 additions and 33 deletions

6
main.c
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@ -831,9 +831,11 @@ main(int argc, char *const *argv)
for (int r = 0; r < term.rows; r++) {
struct row *row = grid_row_in_view(term.grid, r);
for (int col = 0; col < term.cols; col++) {
if (row->cells[col].attrs.blink) {
struct cell *cell = &row->cells[col];
if (cell->attrs.blink) {
cell->attrs.clean = 0;
row->dirty = true;
break;
}
}
}