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input: CSD buttons are now triggered when releasing the mouse button
This is how most UIs work. Note that we (at least on River) don't get any surface enter/leave events while a button is held. This means we can't detect if the user pressed the mouse button while on a CSD button, but then moves the mouse outside. Releasing the mouse button will still activate the CSD button. Closes #1787
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parent
803f712332
commit
7ec9ca2b95
2 changed files with 19 additions and 3 deletions
17
input.c
17
input.c
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@ -2577,12 +2577,19 @@ wl_pointer_button(void *data, struct wl_pointer *wl_pointer,
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}
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case TERM_SURF_BUTTON_MINIMIZE:
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if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
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if (button == BTN_LEFT &&
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term->active_surface == TERM_SURF_BUTTON_MINIMIZE &&
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state == WL_POINTER_BUTTON_STATE_RELEASED)
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{
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xdg_toplevel_set_minimized(term->window->xdg_toplevel);
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}
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break;
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case TERM_SURF_BUTTON_MAXIMIZE:
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if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED) {
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if (button == BTN_LEFT &&
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term->active_surface == TERM_SURF_BUTTON_MAXIMIZE &&
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state == WL_POINTER_BUTTON_STATE_RELEASED)
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{
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if (term->window->is_maximized)
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xdg_toplevel_unset_maximized(term->window->xdg_toplevel);
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else
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@ -2591,8 +2598,12 @@ wl_pointer_button(void *data, struct wl_pointer *wl_pointer,
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break;
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case TERM_SURF_BUTTON_CLOSE:
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if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
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if (button == BTN_LEFT &&
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term->active_surface == TERM_SURF_BUTTON_CLOSE &&
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state == WL_POINTER_BUTTON_STATE_RELEASED)
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{
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term_shutdown(term);
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}
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break;
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case TERM_SURF_GRID: {
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