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scrolling: optimize row access by assuming number of rows is a power of 2
With this assumption, we can replace 'a % b' with 'a & (b - 1)'. In terms of instructions, this means a fast 'and' instead of a slow 'div'. Further optimize scrolling by: * not double-initializing empty rows. Previously, grid_row_alloc() called calloc(), which was then followed by a memset() when scrolling. This is of course unnecessary. * Don't loop the entire set of visible rows (this was done to ensure all visible rows had been allocated, and to prefetch the cell contents). This isn't necessary; only newly pulled in rows can be NULL. For now, don't prefetch at all.
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parent
f0663c951e
commit
7c7720a3ab
5 changed files with 107 additions and 56 deletions
17
render.c
17
render.c
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@ -568,8 +568,8 @@ grid_render(struct terminal *term)
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* could be hidden. Or it could have been scrolled out of view.
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*/
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bool cursor_is_visible = false;
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int view_end = (term->grid->view + term->rows - 1) % term->grid->num_rows;
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int cursor_row = (term->grid->offset + term->cursor.row) % term->grid->num_rows;
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int view_end = (term->grid->view + term->rows - 1) & (term->grid->num_rows - 1);
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int cursor_row = (term->grid->offset + term->cursor.row) & (term->grid->num_rows - 1);
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if (view_end >= term->grid->view) {
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/* Not wrapped */
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if (cursor_row >= term->grid->view && cursor_row <= view_end)
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@ -595,8 +595,7 @@ grid_render(struct terminal *term)
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/* Remember cursor coordinates so that we can erase it next
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* time. Note that we need to re-align it against the view. */
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int view_aligned_row
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= (cursor_row - term->grid->view + term->grid->num_rows)
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% term->grid->num_rows;
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= (cursor_row - term->grid->view + term->grid->num_rows) & (term->grid->num_rows - 1);
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term->render.last_cursor.actual = term->cursor;
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term->render.last_cursor.in_view = (struct coord) {
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@ -680,7 +679,7 @@ reflow(struct row **new_grid, int new_cols, int new_rows,
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continue;
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if (new_grid[r] == NULL)
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new_grid[r] = grid_row_alloc(new_cols);
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new_grid[r] = grid_row_alloc(new_cols, false);
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struct cell *new_cells = new_grid[r]->cells;
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const struct cell *old_cells = old_grid[r]->cells;
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@ -730,8 +729,8 @@ render_resize(struct terminal *term, int width, int height)
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const int new_cols = term->width / term->cell_width;
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const int new_rows = term->height / term->cell_height;
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const int new_normal_grid_rows = new_rows + scrollback_lines;
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const int new_alt_grid_rows = new_rows;
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const int new_normal_grid_rows = 1 << (32 - __builtin_clz(new_rows + scrollback_lines - 1));
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const int new_alt_grid_rows = 1 << (32 - __builtin_clz(new_rows));
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term->normal.offset %= new_normal_grid_rows;
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term->normal.view %= new_normal_grid_rows;
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@ -742,12 +741,12 @@ render_resize(struct terminal *term, int width, int height)
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/* Allocate new 'normal' grid */
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struct row **normal = calloc(new_normal_grid_rows, sizeof(normal[0]));
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for (int r = 0; r < new_rows; r++)
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normal[(term->normal.view + r) % new_normal_grid_rows] = grid_row_alloc(new_cols);
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normal[(term->normal.view + r) & (new_normal_grid_rows - 1)] = grid_row_alloc(new_cols, true);;
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/* Allocate new 'alt' grid */
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struct row **alt = calloc(new_alt_grid_rows, sizeof(alt[0]));
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for (int r = 0; r < new_rows; r++)
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alt[(term->alt.view + r) % new_alt_grid_rows] = grid_row_alloc(new_cols);
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alt[(term->alt.view + r) & (new_alt_grid_rows - 1)] = grid_row_alloc(new_cols, true);
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/* Reflow content */
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reflow(normal, new_cols, new_normal_grid_rows,
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