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render: draw_bar: don't assume height == ascent+descent
Instead, draw a bar that is ascent+descent tall, positioned around the baseline such that it starts at the ascent and ends at the descent.
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1 changed files with 4 additions and 2 deletions
6
render.c
6
render.c
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@ -103,10 +103,12 @@ static void
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draw_bar(const struct terminal *term, pixman_image_t *pix,
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const pixman_color_t *color, int x, int y)
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{
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/* TODO: investigate if this is the best way */
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int baseline = y + font_baseline(term) - term->fextents.ascent;
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pixman_image_fill_rectangles(
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PIXMAN_OP_SRC, pix, color,
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1, &(pixman_rectangle16_t){x, y, 1, term->cell_height});
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1, &(pixman_rectangle16_t){
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x, baseline,
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1, term->fextents.ascent + term->fextents.descent});
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}
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static void
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