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render: no need to blend fully opaque sixel images - just blit them
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render.c
2
render.c
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@ -935,7 +935,7 @@ render_sixel_chunk(struct terminal *term, pixman_image_t *pix, const struct sixe
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//LOG_DBG("sixel chunk: %dx%d %dx%d", x, y, width, height);
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pixman_image_composite32(
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PIXMAN_OP_OVER,
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sixel->opaque ? PIXMAN_OP_SRC : PIXMAN_OP_OVER,
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sixel->pix,
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NULL,
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pix,
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