render: use a single backing SHM pool for CSD surface buffers

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Daniel Eklöf 2021-07-18 16:46:43 +02:00
parent 5b6a2b0eaf
commit 20fc80e57e
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4 changed files with 44 additions and 56 deletions

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@ -482,7 +482,7 @@ struct terminal {
struct buffer_chain *scrollback_indicator;
struct buffer_chain *render_timer;
struct buffer_chain *url;
struct buffer_chain *csd[CSD_SURF_COUNT];
struct buffer_chain *csd;
} chains;
/* Scheduled for rendering, as soon-as-possible */