Merge branch 'opaque-flash'

This commit is contained in:
Daniel Eklöf 2025-01-09 07:55:29 +01:00
commit 20466e7fa4
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6 changed files with 13 additions and 28 deletions

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@ -80,9 +80,6 @@
* Runtime changes to the app-id (OSC-176) now limits the app-id string
to 2048 characters ([#1897][1897]).
* `colors.flash-alpha` can no longer be set to 1.0 (i.e. fully
opaque). This fixes an issue where the window would be stuck in the
flash state.
[1897]: https://codeberg.org/dnkl/foot/issues/1897

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@ -1445,8 +1445,8 @@ parse_section_colors(struct context *ctx)
if (!value_to_float(ctx, &alpha))
return false;
if (alpha < 0. || alpha >= 1.) {
LOG_CONTEXTUAL_ERR("not in range 0.0-0.999");
if (alpha < 0. || alpha > 1.) {
LOG_CONTEXTUAL_ERR("not in range 0.0-1.0");
return false;
}

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@ -72,6 +72,8 @@ void render_refresh_title(struct terminal *term) {}
void render_refresh_app_id(struct terminal *term) {}
void render_refresh_icon(struct terminal *term) {}
void render_overlay(struct terminal *term) {}
bool
render_xcursor_is_valid(const struct seat *seat, const char *cursor)
{

View file

@ -1862,7 +1862,7 @@ render_overlay_single_pixel(struct terminal *term, enum overlay_style style,
}
}
static void
void
render_overlay(struct terminal *term)
{
struct wayl_sub_surface *overlay = &term->window->overlay;
@ -1898,27 +1898,6 @@ render_overlay(struct terminal *term)
break;
case OVERLAY_FLASH:
/*
* A compositor will not send a frame callback for our main
* window if it is fully occluded (for example, by a fully
* opaque overlay...). This causes the overlay to stuck.
*
* For regular buffers, it _should_ be enough to *not* hint
* the compositor it's opaque. But at least some compositor
* special cases single-pixel buffers, and actually look at
* their pixel value.
*
* Thus, we have two options: implement frame callback
* handling for the overlay sub-surface, or ensure we don't
* use a fully opaque surface. Since no overlays are fully
* opaque by default, and the flash surface is the only one
* that can be configured to be opaque (colors.flash-alpha),
* and since adding frame callback handling adds a lot of
* boilerplate code... let's go with the simpler solution of
* not allowing colors.flash-alpha to be 1.0.
*/
xassert(term->conf->colors.flash_alpha != 0xffff);
color = color_hex_to_pixman_with_alpha(
term->conf->colors.flash,
term->conf->colors.flash_alpha);

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@ -31,6 +31,8 @@ bool render_xcursor_set(
struct seat *seat, struct terminal *term, enum cursor_shape shape);
bool render_xcursor_is_valid(const struct seat *seat, const char *cursor);
void render_overlay(struct terminal *term);
struct render_worker_context {
int my_id;
struct terminal *term;

View file

@ -419,7 +419,12 @@ fdm_flash(struct fdm *fdm, int fd, int events, void *data)
(unsigned long long)expiration_count);
term->flash.active = false;
render_refresh(term);
render_overlay(term);
// since the overlay surface is synced with the main window surface, we have
// to commit the main surface for the compositor to acknowledge the new
// overlay state.
wl_surface_commit(term->window->surface.surf);
return true;
}