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Merge branch 'opaque-flash'
This commit is contained in:
commit
20466e7fa4
6 changed files with 13 additions and 28 deletions
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@ -80,9 +80,6 @@
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* Runtime changes to the app-id (OSC-176) now limits the app-id string
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to 2048 characters ([#1897][1897]).
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* `colors.flash-alpha` can no longer be set to 1.0 (i.e. fully
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opaque). This fixes an issue where the window would be stuck in the
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flash state.
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[1897]: https://codeberg.org/dnkl/foot/issues/1897
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4
config.c
4
config.c
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@ -1445,8 +1445,8 @@ parse_section_colors(struct context *ctx)
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if (!value_to_float(ctx, &alpha))
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return false;
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if (alpha < 0. || alpha >= 1.) {
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LOG_CONTEXTUAL_ERR("not in range 0.0-0.999");
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if (alpha < 0. || alpha > 1.) {
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LOG_CONTEXTUAL_ERR("not in range 0.0-1.0");
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return false;
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}
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@ -72,6 +72,8 @@ void render_refresh_title(struct terminal *term) {}
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void render_refresh_app_id(struct terminal *term) {}
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void render_refresh_icon(struct terminal *term) {}
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void render_overlay(struct terminal *term) {}
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bool
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render_xcursor_is_valid(const struct seat *seat, const char *cursor)
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{
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23
render.c
23
render.c
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@ -1862,7 +1862,7 @@ render_overlay_single_pixel(struct terminal *term, enum overlay_style style,
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}
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}
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static void
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void
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render_overlay(struct terminal *term)
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{
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struct wayl_sub_surface *overlay = &term->window->overlay;
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@ -1898,27 +1898,6 @@ render_overlay(struct terminal *term)
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break;
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case OVERLAY_FLASH:
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/*
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* A compositor will not send a frame callback for our main
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* window if it is fully occluded (for example, by a fully
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* opaque overlay...). This causes the overlay to stuck.
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*
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* For regular buffers, it _should_ be enough to *not* hint
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* the compositor it's opaque. But at least some compositor
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* special cases single-pixel buffers, and actually look at
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* their pixel value.
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*
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* Thus, we have two options: implement frame callback
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* handling for the overlay sub-surface, or ensure we don't
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* use a fully opaque surface. Since no overlays are fully
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* opaque by default, and the flash surface is the only one
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* that can be configured to be opaque (colors.flash-alpha),
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* and since adding frame callback handling adds a lot of
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* boilerplate code... let's go with the simpler solution of
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* not allowing colors.flash-alpha to be 1.0.
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*/
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xassert(term->conf->colors.flash_alpha != 0xffff);
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color = color_hex_to_pixman_with_alpha(
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term->conf->colors.flash,
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term->conf->colors.flash_alpha);
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2
render.h
2
render.h
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@ -31,6 +31,8 @@ bool render_xcursor_set(
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struct seat *seat, struct terminal *term, enum cursor_shape shape);
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bool render_xcursor_is_valid(const struct seat *seat, const char *cursor);
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void render_overlay(struct terminal *term);
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struct render_worker_context {
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int my_id;
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struct terminal *term;
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@ -419,7 +419,12 @@ fdm_flash(struct fdm *fdm, int fd, int events, void *data)
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(unsigned long long)expiration_count);
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term->flash.active = false;
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render_refresh(term);
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render_overlay(term);
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// since the overlay surface is synced with the main window surface, we have
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// to commit the main surface for the compositor to acknowledge the new
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// overlay state.
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wl_surface_commit(term->window->surface.surf);
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return true;
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}
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