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doc: foot.ini: gamma-correct-blending: mention colors being off
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1 changed files with 8 additions and 7 deletions
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@ -220,11 +220,12 @@ empty string to be set, but it must be quoted: *KEY=""*)
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than intended when rendered with gamma-correct blending, since the
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font designer set the font weight based on incorrect rendering.
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You may also want to enable 10-bit image buffers when
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gamma-correct blending is enabled. Though probably only if you do
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not use a transparent background (with 10-bit buffers, you only
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get 2 bits alpha). See *tweak.surface-bit-depth*.
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Note that some colors (especially dark ones) will look a bit
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off. The reason for this is loss of color precision, due to foot
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using 8-bit surfaces (i.e. each color channel is 8 bits). The
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amount of errors can be reduced by using 10-bit surfaces; see
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*tweak.surface-bit-depth*.
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Default: enabled when compositor support is available
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*box-drawings-uses-font-glyphs*
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@ -1978,13 +1979,13 @@ any of these options.
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best option.
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When *gamma-correct-blending* is enabled, you may want to enable
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10-bit surfaces, as that improves the color resolution. Be aware
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10-bit surfaces, as that improves color precision. Be aware
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however, that in this mode, the alpha channel is only 2 bits
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instead of 8 bits. Thus, if you are using a transparent
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background, you may want to use the default, *8-bit*, even if you
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have gamma-correct blending enabled.
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You should also note that 10-bit surface is slower. This will
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You should also note that 10-bit surface is much slower. This will
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increase input latency and decrease rendering throughput.
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Default: _8-bit_
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