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box-drawing: use floating point math, and round(), when drawing block elements
This is especially important for the LEFT xxx BLOCK characters, since cells can be quite narrow, and one eighth is not a lot...
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parent
013253a20b
commit
08280553b5
1 changed files with 15 additions and 15 deletions
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@ -710,49 +710,49 @@ draw_box_drawings_heavy_up_and_light_down(uint8_t *buf, int width, int height, i
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static void
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draw_upper_half_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, width, height / 2);
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rect(0, 0, width, round(height / 2.));
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}
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static void
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draw_lower_one_eighth_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, height - height / 8, width, height);
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rect(0, height - round(height / 8.), width, height);
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}
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static void
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draw_lower_one_quarter_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, height - height / 4, width, height);
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rect(0, height - round(height / 4.), width, height);
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}
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static void
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draw_lower_three_eighths_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, height - 3 * height / 8, width, height);
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rect(0, height - round(3. * height / 8.), width, height);
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}
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static void
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draw_lower_half_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, height - height / 2, width, height);
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rect(0, height - round(height / 2.), width, height);
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}
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static void
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draw_lower_five_eighths_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, height - 5 * height / 8, width, height);
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rect(0, height - round(5. * height / 8.), width, height);
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}
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static void
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draw_lower_three_quarters_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, height - 3 * height / 4, width, height);
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rect(0, height - round(3. * height / 4.), width, height);
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}
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static void
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draw_lower_seven_eighths_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, height - 7 * height / 8, width, height);
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rect(0, height - round(7. * height / 8.), width, height);
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}
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static void
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@ -764,43 +764,43 @@ draw_full_block(uint8_t *buf, int width, int height, int stride, int dpi)
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static void
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draw_left_seven_eighths_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, 7 * width / 8, height);
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rect(0, 0, round(7. * width / 8.), height);
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}
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static void
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draw_left_three_quarters_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, 3 * width / 4, height);
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rect(0, 0, round(3. * width / 4.), height);
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}
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static void
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draw_left_five_eighths_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, 5 * width / 8, height);
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rect(0, 0, round(5. * width / 8.), height);
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}
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static void
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draw_left_half_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, width / 2, height);
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rect(0, 0, round(width / 2.), height);
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}
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static void
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draw_left_three_eighths_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, 3 * width / 8, height);
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rect(0, 0, round(3. * width / 8.), height);
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}
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static void
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draw_left_one_quarter_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, width / 4, height);
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rect(0, 0, round(width / 4.), height);
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}
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static void
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draw_left_one_eighth_block(uint8_t *buf, int width, int height, int stride, int dpi)
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{
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rect(0, 0, width / 8, height);
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rect(0, 0, round(width / 8.), height);
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}
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static void
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