shm: scroll: keep shm pool around, and fix its size at max allowed

This lessens the burden on (primarily) the compositor, since we no
longer tear down and re-create the SHM pool when scrolling.

The SHM pool is setup once, and its size is fixed at the maximum
allowed (512MB for now, 2GB would be possible).

This also allows us to mmap() the memfd once. The exposed raw pointer
is simply an offset from the memfd mmapping.

Note that this means e.g. rouge rendering code will be able to write
outside the buffer.

Finally, only do this if the caller explicitly wants to enable
scrolling. The memfd of other buffers are sized to the requested size.
This commit is contained in:
Daniel Eklöf 2020-03-25 18:26:58 +01:00
parent 1891489cd6
commit 03319560f5
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GPG key ID: 5BBD4992C116573F
3 changed files with 149 additions and 138 deletions

10
shm.h
View file

@ -16,24 +16,28 @@ struct buffer {
bool busy;
size_t size; /* Buffer size */
void *mmapped; /* Raw data */
void *mmapped; /* Raw data (TODO: rename) */
struct wl_buffer *wl_buf;
pixman_image_t *pix;
/* Internal */
int fd; /* memfd */
struct wl_shm_pool *pool;
void *real_mmapped; /* Address returned from mmap */
size_t mmap_size; /* Size of mmap (>= size) */
off_t offset; /* Offset into memfd where data begins */
bool scrollable;
bool purge; /* True if this buffer should be destroyed */
};
struct buffer *shm_get_buffer(
struct wl_shm *shm, int width, int height, unsigned long cookie);
struct wl_shm *shm, int width, int height, unsigned long cookie, bool scrollable);
void shm_fini(void);
bool shm_can_scroll(void);
bool shm_can_scroll(const struct buffer *buf);
bool shm_scroll(struct wl_shm *shm, struct buffer *buf, int rows,
int top_margin, int top_keep_rows,
int bottom_margin, int bottom_keep_rows);