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render: add font_baseline() - calculates the y-coordinate for the baseline
The old baseline calculation was copy-pasted to a couple of places, and also assumed that the font's height was equal to ascent+descent. While this is typically true, it isn't necessarily so. Now, we assume that height >= ascent+descent, and then position the baseline in "center" (but adjusted for the descent).
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1 changed files with 19 additions and 0 deletions
19
render.c
19
render.c
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@ -80,6 +80,25 @@ pixman_color_dim_for_search(pixman_color_t *color)
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color->blue /= 3;
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color->blue /= 3;
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}
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}
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static inline int
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font_baseline(const struct terminal *term)
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{
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assert(term->fextents.ascent >= 0);
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assert(term->fextents.descent >= 0);
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int diff = term->fextents.height - (term->fextents.ascent + term->fextents.descent);
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assert(diff >= 0);
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#if 0
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LOG_INFO("height=%d, ascent=%d, descent=%d, diff=%d",
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term->fextents.height,
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term->fextents.ascent, term->fextents.descent,
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diff);
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#endif
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return term->fextents.height - diff / 2 - term->fextents.descent;
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}
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static void
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static void
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draw_bar(const struct terminal *term, pixman_image_t *pix,
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draw_bar(const struct terminal *term, pixman_image_t *pix,
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const pixman_color_t *color, int x, int y)
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const pixman_color_t *color, int x, int y)
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