foot/terminal.h

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#pragma once
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
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#include <threads.h>
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#include <semaphore.h>
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#if defined(FOOT_GRAPHEME_CLUSTERING)
#include <utf8proc.h>
#endif
#include <tllist.h>
#include <fcft/fcft.h>
composed: store compose chains in a binary search tree The previous implementation stored compose chains in a dynamically allocated array. Adding a chain was easy: resize the array and append the new chain at the end. Looking up a compose chain given a compose chain key/index was also easy: just index into the array. However, searching for a pre-existing chain given a codepoint sequence was very slow. Since the array wasn’t sorted, we typically had to scan through the entire array, just to realize that there is no pre-existing chain, and that we need to add a new one. Since this happens for *each* codepoint in a grapheme cluster, things quickly became really slow. Things were ok:ish as long as the compose chain struct was small, as that made it possible to hold all the chains in the cache. Once the number of chains reached a certain point, or when we were forced to bump maximum number of allowed codepoints in a chain, we started thrashing the cache and things got much much worse. So what can we do? We can’t sort the array, because a) that would invalidate all existing chain keys in the grid (and iterating the entire scrollback and updating compose keys is *not* an option). b) inserting a chain becomes slow as we need to first find _where_ to insert it, and then memmove() the rest of the array. This patch uses a binary search tree to store the chains instead of a simple array. The tree is sorted on a “key”, which is the XOR of all codepoints, truncated to the CELL_COMB_CHARS_HI-CELL_COMB_CHARS_LO range. The grid now stores CELL_COMB_CHARS_LO+key, instead of CELL_COMB_CHARS_LO+index. Since the key is truncated, collisions may occur. This is handled by incrementing the key by 1. Lookup is of course slower than before, O(log n) instead of O(1). Insertion is slightly slower as well: technically it’s O(log n) instead of O(1). However, we also need to take into account the re-allocating the array will occasionally force a full copy of the array when it cannot simply be growed. But finding a pre-existing chain is now *much* faster: O(log n) instead of O(n). In most cases, the first lookup will either succeed (return a true match), or fail (return NULL). However, since key collisions are possible, it may also return false matches. This means we need to verify the contents of the chain before deciding to use it instead of inserting a new chain. But remember that this comparison was being done for each and every chain in the previous implementation. With lookups being much faster, and in particular, no longer requiring us to check the chain contents for every singlec chain, we can now use a dynamically allocated ‘chars’ array in the chain. This was previously a hardcoded array of 10 chars. Using a dynamic allocated array means looking in the array is slower, since we now need two loads: one to load the pointer, and a second to load _from_ the pointer. As a result, the base size of a compose chain (i.e. an “empty” chain) has now been reduced from 48 bytes to 32. A chain with two codepoints is 40 bytes. This means we have up to 4 codepoints while still using less, or the same amount, of memory as before. Furthermore, the Unicode random test (i.e. write random “unicode” chars) is now **faster** than current master (i.e. before text-shaping support was added), **with** test-shaping enabled. With text-shaping disabled, we’re _even_ faster.
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#include "composed.h"
key-binding: new API, for handling sets of key bindings Up until now, our Wayland seats have been tracking key bindings. This makes sense, since the seat’s keymap determines how the key bindings are resolved. However, tying bindings to the seat/keymap alone isn’t enough, since we also depend on the current configuration (i.e. user settings) when resolving a key binding. This means configurations that doesn’t match the wayland object’s configuration, currently don’t resolve key bindings correctly. This applies to footclients where the user has overridden key bindings on the command line (e.g. --override key-bindings.foo=bar). Thus, to correctly resolve key bindings, each set of key bindings must be tied *both* to a seat/keymap, *and* a configuration. This patch introduces a key-binding manager, with an API to add/remove/lookup, and load/unload keymaps from sets of key bindings. In the API, sets are tied to a seat and terminal instance, since this makes the most sense (we need to instantiate, or incref a set whenever a new terminal instance is created). Internally, the set is tied to a seat and the terminal’s configuration. Sets are *added* when a new seat is added, and when a new terminal instance is created. Since there can only be one instance of each seat, sets are always removed when a seat is removed. Terminals on the other hand can re-use the same configuration (and typically do). Thus, sets ref-count the configuration. In other words, when instantiating a new terminal, we may not have to instantiate a new set of key bindings, but can often be incref:ed instead. Whenever the keymap changes on a seat, all key bindings sets associated with that seat reloads (re-resolves) their key bindings. Closes #931
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#include "config.h"
#include "debug.h"
#include "fdm.h"
key-binding: new API, for handling sets of key bindings Up until now, our Wayland seats have been tracking key bindings. This makes sense, since the seat’s keymap determines how the key bindings are resolved. However, tying bindings to the seat/keymap alone isn’t enough, since we also depend on the current configuration (i.e. user settings) when resolving a key binding. This means configurations that doesn’t match the wayland object’s configuration, currently don’t resolve key bindings correctly. This applies to footclients where the user has overridden key bindings on the command line (e.g. --override key-bindings.foo=bar). Thus, to correctly resolve key bindings, each set of key bindings must be tied *both* to a seat/keymap, *and* a configuration. This patch introduces a key-binding manager, with an API to add/remove/lookup, and load/unload keymaps from sets of key bindings. In the API, sets are tied to a seat and terminal instance, since this makes the most sense (we need to instantiate, or incref a set whenever a new terminal instance is created). Internally, the set is tied to a seat and the terminal’s configuration. Sets are *added* when a new seat is added, and when a new terminal instance is created. Since there can only be one instance of each seat, sets are always removed when a seat is removed. Terminals on the other hand can re-use the same configuration (and typically do). Thus, sets ref-count the configuration. In other words, when instantiating a new terminal, we may not have to instantiate a new set of key bindings, but can often be incref:ed instead. Whenever the keymap changes on a seat, all key bindings sets associated with that seat reloads (re-resolves) their key bindings. Closes #931
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#include "key-binding.h"
#include "macros.h"
#include "reaper.h"
#include "shm.h"
#include "wayland.h"
enum color_source {
COLOR_DEFAULT,
COLOR_BASE16,
COLOR_BASE256,
COLOR_RGB,
};
/*
* Note: we want the cells to be as small as possible. Larger cells
* means fewer scrollback lines (or performance drops due to cache
* misses)
*
* Note that the members are laid out optimized for x86
*/
struct attributes {
bool bold:1;
bool dim:1;
bool italic:1;
bool underline:1;
bool strikethrough:1;
bool blink:1;
bool conceal:1;
bool reverse:1;
uint32_t fg:24;
bool clean:1;
enum color_source fg_src:2;
enum color_source bg_src:2;
bool confined:1;
selection: don’t require two cell attr bits for selection updating When updating the selection (i.e when changing it - adding or removing cells to the selection), we need to do two things: * Unset the ‘selected’ bit on all cells that are no longer selected. * Set the ‘selected’ bit on all cells that *are* selected. Since it’s quite tricky to calculate the difference between the “old” and “new” selection, this is done by first un-selecting the old selection, and then selecting the new, updated selection. I.e. first we clear the ‘selected’ bit from *all* cells, and then we re-set it on those cells that are still selected. This process also dirties the cells, to make sure they are re-rendered (needed to reflect their new selected/un-selected status). To avoid dirtying *all* previously selected, and newly selected cells, we have used an algorithm that first runs a “pre-pass”, marking all cells that *will* be selected as such. The un-select pass would then skip (no dirty) cells that have been marked by the pre-pass. Finally, the select pass would only dirty cells that have *not* been marked by the pre-pass. In short, we only dirty cells whose selection state have *changed*. To do this, we used a second ‘selected’ bit in the cell attribute struct. Those bits are *scarce*. This patch implements an alternative algorithm, that frees up one of the two ‘selected’ bits. This is done by lazy allocating a bitmask for the entire grid. The pre-pass sets bits in the bitmask. Thus, after the pre-pass, the bitmask has set bits for all cells that *will* be selected. The un-select pass simply skips cells with a one-bit in the bitmask. Cells without a one-bit in the bitmask are dirtied, and their ‘selected’ bit is cleared. The select-pass doesn’t even have to look at the bitmask - if the cell already has its ‘selected’ bit set, it does nothing. Otherwise it sets it and dirties the cell. The bitmask is implemented as an array of arrays of 64-bit integers. Each outer element represents one row. These pointers are calloc():ed before starting the pre-pass. The pre-pass allocates the inner arrays on demand. The unselect pass is designed to handle both the complete absence of a bitmask, as well as row entries being NULL (both means the cell is *not* pre-marked, and will thus be dirtied).
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bool selected:1;
bool url:1;
uint32_t bg:24;
};
static_assert(sizeof(struct attributes) == 8, "VT attribute struct too large");
/* Last valid Unicode code point is 0x0010FFFFul */
#define CELL_COMB_CHARS_LO 0x00200000ul
#define CELL_COMB_CHARS_HI (CELL_COMB_CHARS_LO + 0x3fffffff)
#define CELL_SPACER (CELL_COMB_CHARS_HI + 1)
struct cell {
char32_t wc;
struct attributes attrs;
};
static_assert(sizeof(struct cell) == 12, "bad size");
struct scroll_region {
int start;
int end;
};
struct coord {
int col;
int row;
};
struct range {
struct coord start;
struct coord end;
};
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struct cursor {
struct coord point;
bool lcf;
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};
enum damage_type {DAMAGE_SCROLL, DAMAGE_SCROLL_REVERSE,
DAMAGE_SCROLL_IN_VIEW, DAMAGE_SCROLL_REVERSE_IN_VIEW};
struct damage {
enum damage_type type;
struct scroll_region region;
uint16_t lines;
};
struct row_uri_range {
int start;
int end;
uint64_t id;
char *uri;
};
struct row_data {
struct {
struct row_uri_range *v;
uint32_t size;
uint32_t count;
} uri_ranges;
};
struct row {
struct cell *cells;
osc: add support for OSC 133;A (prompt markers) This patch adds support for the OSC-133;A sequence, introduced by FinalTerm and implemented by iTerm2, Kitty and more. See https://iterm2.com/documentation-one-page.html#documentation-escape-codes.html. The shell emits the OSC just before printing the prompt. This lets the terminal know where, in the scrollback, there are prompts. We implement this using a simple boolean in the row struct ("this row has a prompt"). The prompt marker must be reflowed along with the text on window resizes. In an ideal world, erasing, or overwriting the cell where the OSC was emitted, would remove the prompt mark. Since we don't store this information in the cell struct, we can't do that. The best we can do is reset it in erase_line(). This works well enough in the "normal" screen, when used with a "normal" shell. It doesn't really work in fullscreen apps, on the alt screen. But that doesn't matter since we don't support jumping between prompts on the alt screen anyway. To be able to jump between prompts, two new key bindings have been added: prompt-prev and prompt-next, bound to ctrl+shift+z and ctrl+shift+x respectively. prompt-prev will jump to the previous, not currently visible, prompt, by moving the viewport, ensuring the prompt is at the top of the screen. prompt-next jumps to the next prompt, visible or not. Again, by moving the viewport to ensure the prompt is at the top of the screen. If we're at the bottom of the scrollback, the viewport is instead moved as far down as possible. Closes #30
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struct row_data *extra;
bool dirty;
bool linebreak;
osc: add support for OSC 133;A (prompt markers) This patch adds support for the OSC-133;A sequence, introduced by FinalTerm and implemented by iTerm2, Kitty and more. See https://iterm2.com/documentation-one-page.html#documentation-escape-codes.html. The shell emits the OSC just before printing the prompt. This lets the terminal know where, in the scrollback, there are prompts. We implement this using a simple boolean in the row struct ("this row has a prompt"). The prompt marker must be reflowed along with the text on window resizes. In an ideal world, erasing, or overwriting the cell where the OSC was emitted, would remove the prompt mark. Since we don't store this information in the cell struct, we can't do that. The best we can do is reset it in erase_line(). This works well enough in the "normal" screen, when used with a "normal" shell. It doesn't really work in fullscreen apps, on the alt screen. But that doesn't matter since we don't support jumping between prompts on the alt screen anyway. To be able to jump between prompts, two new key bindings have been added: prompt-prev and prompt-next, bound to ctrl+shift+z and ctrl+shift+x respectively. prompt-prev will jump to the previous, not currently visible, prompt, by moving the viewport, ensuring the prompt is at the top of the screen. prompt-next jumps to the next prompt, visible or not. Again, by moving the viewport to ensure the prompt is at the top of the screen. If we're at the bottom of the scrollback, the viewport is instead moved as far down as possible. Closes #30
2022-06-15 18:44:23 +02:00
/* Shell integration */
bool prompt_marker;
};
struct sixel {
void *data;
pixman_image_t *pix;
int width;
int height;
int rows;
int cols;
struct coord pos;
bool opaque;
};
enum kitty_kbd_flags {
KITTY_KBD_DISAMBIGUATE = 0x01,
KITTY_KBD_REPORT_EVENT = 0x02,
KITTY_KBD_REPORT_ALTERNATE = 0x04,
KITTY_KBD_REPORT_ALL = 0x08,
KITTY_KBD_REPORT_ASSOCIATED = 0x10,
KITTY_KBD_SUPPORTED = (KITTY_KBD_DISAMBIGUATE |
KITTY_KBD_REPORT_EVENT |
KITTY_KBD_REPORT_ALTERNATE |
KITTY_KBD_REPORT_ALL |
KITTY_KBD_REPORT_ASSOCIATED),
};
struct grid {
int num_rows;
int num_cols;
int offset;
int view;
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/*
* Note: the cursor (not the *saved* cursor) could most likely be
* global state in the term struct.
*
* However, we have grid specific functions that does not have
* access to the owning term struct, but does need access to the
* cursor.
*/
struct cursor cursor;
struct cursor saved_cursor;
struct row **rows;
struct row *cur_row;
tll(struct damage) scroll_damage;
tll(struct sixel) sixel_images;
struct {
enum kitty_kbd_flags flags[8];
uint8_t idx;
} kitty_kbd;
};
struct vt_subparams {
uint8_t idx;
unsigned *cur;
unsigned value[16];
unsigned dummy;
};
struct vt_param {
unsigned value;
struct vt_subparams sub;
};
struct vt {
int state; /* enum state */
char32_t last_printed;
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#if defined(FOOT_GRAPHEME_CLUSTERING)
utf8proc_int32_t grapheme_state;
#endif
char32_t utf8;
struct {
uint8_t idx;
struct vt_param *cur;
struct vt_param v[16];
struct vt_param dummy;
} params;
uint32_t private; /* LSB=priv0, MSB=priv3 */
struct attributes attrs;
struct attributes saved_attrs;
struct {
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uint8_t *data;
size_t size;
size_t idx;
bool bel; /* true if OSC string was terminated by BEL */
} osc;
/* Start coordinate for current OSC-8 URI */
struct {
uint64_t id;
char *uri;
} osc8;
struct {
uint8_t *data;
size_t size;
size_t idx;
void (*put_handler)(struct terminal *term, uint8_t c);
void (*unhook_handler)(struct terminal *term);
} dcs;
};
enum cursor_origin { ORIGIN_ABSOLUTE, ORIGIN_RELATIVE };
enum cursor_keys { CURSOR_KEYS_DONTCARE, CURSOR_KEYS_NORMAL, CURSOR_KEYS_APPLICATION };
enum keypad_keys { KEYPAD_DONTCARE, KEYPAD_NUMERICAL, KEYPAD_APPLICATION };
enum charset { CHARSET_ASCII, CHARSET_GRAPHIC };
enum charset_designator { G0, G1, G2, G3 };
struct charsets {
enum charset_designator selected;
enum charset_designator saved;
enum charset set[4]; /* G0-G3 */
};
/* *What* to report */
enum mouse_tracking {
MOUSE_NONE,
MOUSE_X10, /* ?9h */
MOUSE_CLICK, /* ?1000h - report mouse clicks */
MOUSE_DRAG, /* ?1002h - report clicks and drag motions */
MOUSE_MOTION, /* ?1003h - report clicks and motion */
};
/* *How* to report */
enum mouse_reporting {
MOUSE_NORMAL,
MOUSE_UTF8, /* ?1005h */
MOUSE_SGR, /* ?1006h */
MOUSE_URXVT, /* ?1015h */
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MOUSE_SGR_PIXELS, /* ?1016h */
};
enum selection_kind {
SELECTION_NONE,
SELECTION_CHAR_WISE,
SELECTION_WORD_WISE,
SELECTION_LINE_WISE,
SELECTION_BLOCK
};
enum selection_direction {SELECTION_UNDIR, SELECTION_LEFT, SELECTION_RIGHT};
enum selection_scroll_direction {SELECTION_SCROLL_NOT, SELECTION_SCROLL_UP, SELECTION_SCROLL_DOWN};
enum search_direction { SEARCH_BACKWARD_SAME_POSITION, SEARCH_BACKWARD, SEARCH_FORWARD };
struct ptmx_buffer {
void *data;
size_t len;
size_t idx;
};
enum term_surface {
TERM_SURF_NONE,
TERM_SURF_GRID,
TERM_SURF_TITLE,
TERM_SURF_BORDER_LEFT,
TERM_SURF_BORDER_RIGHT,
TERM_SURF_BORDER_TOP,
TERM_SURF_BORDER_BOTTOM,
TERM_SURF_BUTTON_MINIMIZE,
TERM_SURF_BUTTON_MAXIMIZE,
TERM_SURF_BUTTON_CLOSE,
};
render: implement ‘flash’ and search mode’s ‘dimming’ with a sub-surface Search mode and ‘flash’ (OSC-555) both achieves similar visual effects: flash tints the entire window yellow, and search mode dims it (except the search match). But, they do so in completely different ways. Search mode is detected in render_cell(), and the colors are then dimmed there. Flash is implemented by blending a yellow, semi-transparent color on top of the rendered grid. This patch replaces those two implementations with a single one. We add a new sub-surface, called the ‘overlay’. In normal mode, it’s unmapped. When either search mode, or flash, is enabled, we enable it, and fill it with a semi-transparent color. Yellow for ‘flash’, and “black” (i.e. no color) for search mode. The compositor then blends it with the grid. Hopefully on the GPU, meaning it’ll be faster than if we blend in software. There are more performance benefits however. By using a separate surface, we can do much better damage tracking. The normal grid rendering code no longer have to care about neither search mode, nor flash. Thus, we get rid of a couple of ‘if’ statements in render_cell(), which is nice. But more importantly, we can drop full grid repaints in a couple of circumstances: * Entering/exiting search mode * Every frame while flash is active Now, when rendering the search mode overlay, we do want to do some damage tracking, also of the overlay. This, since search mode doesn’t dim the *entire* window. The search match is *not* dimmed. This is implemented by punching a hole in the overlay sub-surface. That is, we make part of it *fully* transparent. The basic idea is to set a clip region that excludes the search match, and then dim the rest of the overlay. It’s slightly more complicated than that however, if we want to reuse the last frame’s overlay buffer (i.e we don’t want to re-render the *entire* overlay every frame). In short, we need to: * Clear (punch hole) in areas that are part of this frame’s search match, but not the last frame’s (since those parts are _already_ cleared). * Dim the areas that were part of the last frame’s search match, but aren’t anymore (the rest of the overlay should already be dimmed). To do this, we save the last frame’s “holes” (as a pixman region). Then, when rendering the next frame, we first calculate the new frame’s “holes” region. The region to clear is “this frame’s holes minus last frame’s holes” The region to dim is “last frame’s holes minus this frames holes”. Finally, we compute the bounding box of all modified cells by taking the union of the two diff regions mentioned above. This allows us to limit the buffer damage sent to the compositor.
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enum overlay_style {
OVERLAY_NONE,
OVERLAY_SEARCH,
OVERLAY_FLASH,
OVERLAY_UNICODE_MODE,
render: implement ‘flash’ and search mode’s ‘dimming’ with a sub-surface Search mode and ‘flash’ (OSC-555) both achieves similar visual effects: flash tints the entire window yellow, and search mode dims it (except the search match). But, they do so in completely different ways. Search mode is detected in render_cell(), and the colors are then dimmed there. Flash is implemented by blending a yellow, semi-transparent color on top of the rendered grid. This patch replaces those two implementations with a single one. We add a new sub-surface, called the ‘overlay’. In normal mode, it’s unmapped. When either search mode, or flash, is enabled, we enable it, and fill it with a semi-transparent color. Yellow for ‘flash’, and “black” (i.e. no color) for search mode. The compositor then blends it with the grid. Hopefully on the GPU, meaning it’ll be faster than if we blend in software. There are more performance benefits however. By using a separate surface, we can do much better damage tracking. The normal grid rendering code no longer have to care about neither search mode, nor flash. Thus, we get rid of a couple of ‘if’ statements in render_cell(), which is nice. But more importantly, we can drop full grid repaints in a couple of circumstances: * Entering/exiting search mode * Every frame while flash is active Now, when rendering the search mode overlay, we do want to do some damage tracking, also of the overlay. This, since search mode doesn’t dim the *entire* window. The search match is *not* dimmed. This is implemented by punching a hole in the overlay sub-surface. That is, we make part of it *fully* transparent. The basic idea is to set a clip region that excludes the search match, and then dim the rest of the overlay. It’s slightly more complicated than that however, if we want to reuse the last frame’s overlay buffer (i.e we don’t want to re-render the *entire* overlay every frame). In short, we need to: * Clear (punch hole) in areas that are part of this frame’s search match, but not the last frame’s (since those parts are _already_ cleared). * Dim the areas that were part of the last frame’s search match, but aren’t anymore (the rest of the overlay should already be dimmed). To do this, we save the last frame’s “holes” (as a pixman region). Then, when rendering the next frame, we first calculate the new frame’s “holes” region. The region to clear is “this frame’s holes minus last frame’s holes” The region to dim is “last frame’s holes minus this frames holes”. Finally, we compute the bounding box of all modified cells by taking the union of the two diff regions mentioned above. This allows us to limit the buffer damage sent to the compositor.
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};
typedef tll(struct ptmx_buffer) ptmx_buffer_list_t;
enum url_action { URL_ACTION_COPY, URL_ACTION_LAUNCH, URL_ACTION_PERSISTENT };
struct url {
uint64_t id;
char *url;
char32_t *key;
struct range range;
enum url_action action;
bool url_mode_dont_change_url_attr; /* Entering/exiting URL mode doesnt touch the cells attr.url */
bool osc8;
bool duplicate;
};
typedef tll(struct url) url_list_t;
struct terminal {
struct fdm *fdm;
struct reaper *reaper;
const struct config *conf;
void (*ascii_printer)(struct terminal *term, char32_t c);
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pid_t slave;
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int ptmx;
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struct vt vt;
struct grid *grid;
struct grid normal;
struct grid alt;
int cols; /* number of columns */
int rows; /* number of rows */
struct scroll_region scroll_region;
struct charsets charsets;
struct charsets saved_charsets; /* For save/restore cursor + attributes */
bool auto_margin;
bool insert_mode;
bool reverse;
bool hide_cursor;
bool reverse_wrap;
bool bracketed_paste;
bool focus_events;
bool alt_scrolling;
bool modify_other_keys_2; /* True when modifyOtherKeys=2 (i.e. “CSI >4;2m”) */
enum cursor_origin origin;
enum cursor_keys cursor_keys_mode;
enum keypad_keys keypad_keys_mode;
enum mouse_tracking mouse_tracking;
enum mouse_reporting mouse_reporting;
char *mouse_user_cursor; /* For OSC-22 */
tll(int) tab_stops;
size_t composed_count;
struct composed *composed;
/* Temporary: for FDM */
struct {
bool is_armed;
int lower_fd;
int upper_fd;
} delayed_render_timer;
struct fcft_font *fonts[4];
struct config_font *font_sizes[4];
struct pt_or_px font_line_height;
float font_dpi;
bool font_is_sized_by_dpi;
int16_t font_x_ofs;
int16_t font_y_ofs;
enum fcft_subpixel font_subpixel;
struct {
struct fcft_glyph **box_drawing;
struct fcft_glyph **braille;
struct fcft_glyph **legacy;
#define GLYPH_BOX_DRAWING_FIRST 0x2500
#define GLYPH_BOX_DRAWING_LAST 0x259F
#define GLYPH_BOX_DRAWING_COUNT \
(GLYPH_BOX_DRAWING_LAST - GLYPH_BOX_DRAWING_FIRST + 1)
#define GLYPH_BRAILLE_FIRST 0x2800
#define GLYPH_BRAILLE_LAST 0x28FF
#define GLYPH_BRAILLE_COUNT \
(GLYPH_BRAILLE_LAST - GLYPH_BRAILLE_FIRST + 1)
#define GLYPH_LEGACY_FIRST 0x1FB00
#define GLYPH_LEGACY_LAST 0x1FB9B
#define GLYPH_LEGACY_COUNT \
(GLYPH_LEGACY_LAST - GLYPH_LEGACY_FIRST + 1)
} custom_glyphs;
bool is_sending_paste_data;
ptmx_buffer_list_t ptmx_buffers;
ptmx_buffer_list_t ptmx_paste_buffers;
struct {
bool esc_prefix;
bool eight_bit;
} meta;
bool num_lock_modifier;
bool bell_action_enabled;
/* Saved DECSET modes - we save the SET state */
struct {
bool origin:1;
bool application_cursor_keys:1;
bool application_keypad_keys:1;
bool reverse:1;
bool show_cursor:1;
bool reverse_wrap:1;
bool auto_margin:1;
bool cursor_blink:1;
bool bracketed_paste:1;
bool focus_events:1;
bool alt_scrolling:1;
//bool mouse_x10:1;
bool mouse_click:1;
bool mouse_drag:1;
bool mouse_motion:1;
//bool mouse_utf8:1;
bool mouse_sgr:1;
bool mouse_urxvt:1;
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bool mouse_sgr_pixels:1;
bool meta_eight_bit:1;
bool meta_esc_prefix:1;
bool num_lock_modifier:1;
bool bell_action_enabled:1;
bool alt_screen:1;
bool ime:1;
bool app_sync_updates:1;
bool sixel_display_mode:1;
bool sixel_private_palette:1;
bool sixel_cursor_right_of_graphics:1;
} xtsave;
bool window_title_has_been_set;
char *window_title;
tll(char *) window_title_stack;
struct {
bool active;
int fd;
} flash;
struct {
enum { BLINK_ON, BLINK_OFF } state;
int fd;
} blink;
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2023-06-22 14:21:51 +02:00
float scale;
int width; /* pixels */
int height; /* pixels */
int stashed_width;
int stashed_height;
struct {
int left;
int right;
int top;
int bottom;
} margins;
int cell_width; /* pixels per cell, x-wise */
int cell_height; /* pixels per cell, y-wise */
struct {
uint32_t fg;
uint32_t bg;
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uint32_t table[256];
uint16_t alpha;
uint32_t selection_fg;
uint32_t selection_bg;
bool use_custom_selection;
} colors;
enum cursor_style cursor_style;
struct {
term: split cursor blink state into two There are two different escape sequences that can be used to set the cursor blink state: ‘CSI ? 12 h/l’ and ‘CSI Ps SP q’. Up until now, they both modified the same internal state in foot. This meant you could enable a blinking cursor with e.g. ‘CSI ? 12 h’ and then disable it with ‘CSI 2 SP q’. Since the ‘CSI ? 12’ escapes are used in the civis/cnorm/cvvis terminfo entries, applications often ended up disabling the blink state on exit (typically be emitting ‘cnorm’), requiring users to manually re-enable blinking. By splitting the internal state into two separate states, we can improve the situation. The cursor will blink if at least one of the two have been enabled. The setting in foot.ini sets the default state of the ‘CSI Ps SP q’ escape. This means if the user has enabled blinking in the configuration, the cursor will blink regardless of civis/cnorm/cvvis. Which probably is what the user wants. If the user has NOT enabled blinking, civis/cnorm/cvvis act as intended: cvvis blink, civis and cnorm do not. If an application overrides the cursor blink/style with ‘CSI Ps SP q’, that will override the user’s setting in foot.ini. But most likely that too is intended (for example, the user may have configured the application to use a different cursor style). And, a well written application will emit the ‘Se’ terminfo sequence on exit, which in foot is defined to ‘CSI SP q’, which will reset both the style and blink state to the user configured style/state. Closes #218
2020-11-26 18:09:32 +01:00
bool decset; /* Blink enabled via '\E[?12h' */
bool deccsusr; /* Blink enabled via '\E[X q' */
int fd;
term: split cursor blink state into two There are two different escape sequences that can be used to set the cursor blink state: ‘CSI ? 12 h/l’ and ‘CSI Ps SP q’. Up until now, they both modified the same internal state in foot. This meant you could enable a blinking cursor with e.g. ‘CSI ? 12 h’ and then disable it with ‘CSI 2 SP q’. Since the ‘CSI ? 12’ escapes are used in the civis/cnorm/cvvis terminfo entries, applications often ended up disabling the blink state on exit (typically be emitting ‘cnorm’), requiring users to manually re-enable blinking. By splitting the internal state into two separate states, we can improve the situation. The cursor will blink if at least one of the two have been enabled. The setting in foot.ini sets the default state of the ‘CSI Ps SP q’ escape. This means if the user has enabled blinking in the configuration, the cursor will blink regardless of civis/cnorm/cvvis. Which probably is what the user wants. If the user has NOT enabled blinking, civis/cnorm/cvvis act as intended: cvvis blink, civis and cnorm do not. If an application overrides the cursor blink/style with ‘CSI Ps SP q’, that will override the user’s setting in foot.ini. But most likely that too is intended (for example, the user may have configured the application to use a different cursor style). And, a well written application will emit the ‘Se’ terminfo sequence on exit, which in foot is defined to ‘CSI SP q’, which will reset both the style and blink state to the user configured style/state. Closes #218
2020-11-26 18:09:32 +01:00
enum { CURSOR_BLINK_ON, CURSOR_BLINK_OFF } state;
} cursor_blink;
struct {
uint32_t text;
uint32_t cursor;
} cursor_color;
2019-06-29 21:23:36 +02:00
struct {
enum selection_kind kind;
enum selection_direction direction;
struct range coords;
bool ongoing;
bool spaces_only; /* SELECTION_SEMANTIC_WORD */
struct range pivot;
struct {
int fd;
int col;
enum selection_scroll_direction direction;
} auto_scroll;
} selection;
bool is_searching;
struct {
char32_t *buf;
size_t len;
size_t sz;
size_t cursor;
int original_view;
bool view_followed_offset;
struct coord match;
size_t match_len;
struct {
char32_t *buf;
size_t len;
} last;
} search;
struct wayland *wl;
struct wl_window *window;
bool visual_focus;
bool kbd_focus;
enum term_surface active_surface;
struct {
struct {
struct buffer_chain *grid;
struct buffer_chain *search;
struct buffer_chain *scrollback_indicator;
struct buffer_chain *render_timer;
struct buffer_chain *url;
struct buffer_chain *csd;
render: implement ‘flash’ and search mode’s ‘dimming’ with a sub-surface Search mode and ‘flash’ (OSC-555) both achieves similar visual effects: flash tints the entire window yellow, and search mode dims it (except the search match). But, they do so in completely different ways. Search mode is detected in render_cell(), and the colors are then dimmed there. Flash is implemented by blending a yellow, semi-transparent color on top of the rendered grid. This patch replaces those two implementations with a single one. We add a new sub-surface, called the ‘overlay’. In normal mode, it’s unmapped. When either search mode, or flash, is enabled, we enable it, and fill it with a semi-transparent color. Yellow for ‘flash’, and “black” (i.e. no color) for search mode. The compositor then blends it with the grid. Hopefully on the GPU, meaning it’ll be faster than if we blend in software. There are more performance benefits however. By using a separate surface, we can do much better damage tracking. The normal grid rendering code no longer have to care about neither search mode, nor flash. Thus, we get rid of a couple of ‘if’ statements in render_cell(), which is nice. But more importantly, we can drop full grid repaints in a couple of circumstances: * Entering/exiting search mode * Every frame while flash is active Now, when rendering the search mode overlay, we do want to do some damage tracking, also of the overlay. This, since search mode doesn’t dim the *entire* window. The search match is *not* dimmed. This is implemented by punching a hole in the overlay sub-surface. That is, we make part of it *fully* transparent. The basic idea is to set a clip region that excludes the search match, and then dim the rest of the overlay. It’s slightly more complicated than that however, if we want to reuse the last frame’s overlay buffer (i.e we don’t want to re-render the *entire* overlay every frame). In short, we need to: * Clear (punch hole) in areas that are part of this frame’s search match, but not the last frame’s (since those parts are _already_ cleared). * Dim the areas that were part of the last frame’s search match, but aren’t anymore (the rest of the overlay should already be dimmed). To do this, we save the last frame’s “holes” (as a pixman region). Then, when rendering the next frame, we first calculate the new frame’s “holes” region. The region to clear is “this frame’s holes minus last frame’s holes” The region to dim is “last frame’s holes minus this frames holes”. Finally, we compute the bounding box of all modified cells by taking the union of the two diff regions mentioned above. This allows us to limit the buffer damage sent to the compositor.
2022-04-16 17:49:46 +02:00
struct buffer_chain *overlay;
} chains;
/* Scheduled for rendering, as soon-as-possible */
struct {
bool grid;
bool csd;
bool search;
bool urls;
} refresh;
/* Scheduled for rendering, in the next frame callback */
struct {
bool grid;
bool csd;
bool search;
bool urls;
} pending;
bool margins; /* Someone explicitly requested a refresh of the margins */
bool urgency; /* Signal 'urgency' (paint borders red) */
struct {
struct timespec last_update;
bool is_armed;
int timer_fd;
} title;
uint32_t scrollback_lines; /* Number of scrollback lines, from conf (TODO: move out from render struct?) */
struct {
bool enabled;
int timer_fd;
} app_sync_updates;
/* Render threads + synchronization primitives */
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struct {
uint16_t count;
2019-07-29 20:13:26 +02:00
sem_t start;
sem_t done;
mtx_t lock;
tll(int) queue;
thrd_t *threads;
struct buffer *buf;
} workers;
/* Last rendered cursor position */
struct {
struct row *row;
int col;
bool hidden;
} last_cursor;
struct buffer *last_buf; /* Buffer we rendered to last time */
render: implement ‘flash’ and search mode’s ‘dimming’ with a sub-surface Search mode and ‘flash’ (OSC-555) both achieves similar visual effects: flash tints the entire window yellow, and search mode dims it (except the search match). But, they do so in completely different ways. Search mode is detected in render_cell(), and the colors are then dimmed there. Flash is implemented by blending a yellow, semi-transparent color on top of the rendered grid. This patch replaces those two implementations with a single one. We add a new sub-surface, called the ‘overlay’. In normal mode, it’s unmapped. When either search mode, or flash, is enabled, we enable it, and fill it with a semi-transparent color. Yellow for ‘flash’, and “black” (i.e. no color) for search mode. The compositor then blends it with the grid. Hopefully on the GPU, meaning it’ll be faster than if we blend in software. There are more performance benefits however. By using a separate surface, we can do much better damage tracking. The normal grid rendering code no longer have to care about neither search mode, nor flash. Thus, we get rid of a couple of ‘if’ statements in render_cell(), which is nice. But more importantly, we can drop full grid repaints in a couple of circumstances: * Entering/exiting search mode * Every frame while flash is active Now, when rendering the search mode overlay, we do want to do some damage tracking, also of the overlay. This, since search mode doesn’t dim the *entire* window. The search match is *not* dimmed. This is implemented by punching a hole in the overlay sub-surface. That is, we make part of it *fully* transparent. The basic idea is to set a clip region that excludes the search match, and then dim the rest of the overlay. It’s slightly more complicated than that however, if we want to reuse the last frame’s overlay buffer (i.e we don’t want to re-render the *entire* overlay every frame). In short, we need to: * Clear (punch hole) in areas that are part of this frame’s search match, but not the last frame’s (since those parts are _already_ cleared). * Dim the areas that were part of the last frame’s search match, but aren’t anymore (the rest of the overlay should already be dimmed). To do this, we save the last frame’s “holes” (as a pixman region). Then, when rendering the next frame, we first calculate the new frame’s “holes” region. The region to clear is “this frame’s holes minus last frame’s holes” The region to dim is “last frame’s holes minus this frames holes”. Finally, we compute the bounding box of all modified cells by taking the union of the two diff regions mentioned above. This allows us to limit the buffer damage sent to the compositor.
2022-04-16 17:49:46 +02:00
enum overlay_style last_overlay_style;
struct buffer *last_overlay_buf;
pixman_region32_t last_overlay_clip;
size_t search_glyph_offset;
struct timespec input_time;
} render;
2019-10-27 11:46:18 +01:00
struct {
struct grid *grid; /* Original normal grid, before resize started */
int old_screen_rows; /* term->rows before resize started */
int old_cols; /* term->cols before resize started */
int old_hide_cursor; /* term->hide_cursor before resize started */
int new_rows; /* New number of scrollback rows */
struct range selection_coords;
} interactive_resizing;
struct {
enum {
SIXEL_DECSIXEL, /* DECSIXEL body part ", $, -, ? ... ~ */
SIXEL_DECGRA, /* DECGRA Set Raster Attributes " Pan; Pad; Ph; Pv */
SIXEL_DECGRI, /* DECGRI Graphics Repeat Introducer ! Pn Ch */
SIXEL_DECGCI, /* DECGCI Graphics Color Introducer # Pc; Pu; Px; Py; Pz */
} state;
struct coord pos; /* Current sixel coordinate */
size_t row_byte_ofs; /* Byte position into image, for current row */
int color_idx; /* Current palette index */
uint32_t *private_palette; /* Private palette, used when private mode 1070 is enabled */
uint32_t *shared_palette; /* Shared palette, used when private mode 1070 is disabled */
uint32_t *palette; /* Points to either private_palette or shared_palette */
uint32_t color;
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struct {
uint32_t *data; /* Raw image data, in ARGB */
int width; /* Image width, in pixels */
int height; /* Image height, in pixels */
2020-02-22 10:46:35 +01:00
} image;
/*
* Pan is the vertical shape of a pixel
* Pad is the horizontal shape of a pixel
*
* pan/pad is the sixels aspect ratio
*/
int pan;
int pad;
bool scrolling:1; /* Private mode 80 */
bool use_private_palette:1; /* Private mode 1070 */
bool cursor_right_of_graphics:1; /* Private mode 8452 */
2020-08-15 19:39:00 +01:00
unsigned params[5]; /* Collected parameters, for RASTER, COLOR_SPEC */
unsigned param; /* Currently collecting parameter, for RASTER, COLOR_SPEC and REPEAT */
unsigned param_idx; /* Parameters seen */
bool transparent_bg;
uint32_t default_bg;
/* Application configurable */
unsigned palette_size; /* Number of colors in palette */
unsigned max_width; /* Maximum image width, in pixels */
unsigned max_height; /* Maximum image height, in pixels */
} sixel;
/* TODO: wrap in a struct */
url_list_t urls;
char32_t url_keys[5];
bool urls_show_uri_on_jump_label;
struct grid *url_grid_snapshot;
2020-12-03 18:36:56 +01:00
#if defined(FOOT_IME_ENABLED) && FOOT_IME_ENABLED
bool ime_enabled;
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#endif
struct {
bool in_progress;
bool client_has_terminated;
int terminate_timeout_fd;
int exit_status;
void (*cb)(void *data, int exit_code);
void *cb_data;
} shutdown;
char *foot_exe;
char *cwd;
};
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extern const char *const XCURSOR_HIDDEN;
extern const char *const XCURSOR_LEFT_PTR;
extern const char *const XCURSOR_TEXT;
extern const char *const XCURSOR_TEXT_FALLBACK;
//extern const char *const XCURSOR_HAND2;
extern const char *const XCURSOR_TOP_LEFT_CORNER;
extern const char *const XCURSOR_TOP_RIGHT_CORNER;
extern const char *const XCURSOR_BOTTOM_LEFT_CORNER;
extern const char *const XCURSOR_BOTTOM_RIGHT_CORNER;
extern const char *const XCURSOR_LEFT_SIDE;
extern const char *const XCURSOR_RIGHT_SIDE;
extern const char *const XCURSOR_TOP_SIDE;
extern const char *const XCURSOR_BOTTOM_SIDE;
struct config;
struct terminal *term_init(
const struct config *conf, struct fdm *fdm, struct reaper *reaper,
struct wayland *wayl, const char *foot_exe, const char *cwd,
const char *token, int argc, char *const *argv, char *const *envp,
void (*shutdown_cb)(void *data, int exit_code), void *shutdown_data);
bool term_shutdown(struct terminal *term);
int term_destroy(struct terminal *term);
void term_update_ascii_printer(struct terminal *term);
void term_single_shift(struct terminal *term, enum charset_designator idx);
2019-08-01 20:51:11 +02:00
void term_reset(struct terminal *term, bool hard);
bool term_to_slave(struct terminal *term, const void *data, size_t len);
bool term_paste_data_to_slave(
struct terminal *term, const void *data, size_t len);
2019-08-01 20:51:11 +02:00
bool term_font_size_increase(struct terminal *term);
bool term_font_size_decrease(struct terminal *term);
bool term_font_size_reset(struct terminal *term);
bool term_font_dpi_changed(struct terminal *term, int old_scale);
void term_font_subpixel_changed(struct terminal *term);
int term_pt_or_px_as_pixels(
const struct terminal *term, const struct pt_or_px *pt_or_px);
void term_window_configured(struct terminal *term);
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void term_damage_rows(struct terminal *term, int start, int end);
void term_damage_rows_in_view(struct terminal *term, int start, int end);
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void term_damage_all(struct terminal *term);
void term_damage_view(struct terminal *term);
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void term_damage_cursor(struct terminal *term);
void term_damage_margins(struct terminal *term);
void term_reset_view(struct terminal *term);
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void term_damage_scroll(
struct terminal *term, enum damage_type damage_type,
struct scroll_region region, int lines);
void term_erase(
struct terminal *term,
int start_row, int start_col,
int end_row, int end_col);
void term_erase_scrollback(struct terminal *term);
2019-06-29 21:03:28 +02:00
int term_row_rel_to_abs(const struct terminal *term, int row);
void term_cursor_home(struct terminal *term);
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void term_cursor_to(struct terminal *term, int row, int col);
void term_cursor_col(struct terminal *term, int col);
2019-06-29 21:03:28 +02:00
void term_cursor_left(struct terminal *term, int count);
void term_cursor_right(struct terminal *term, int count);
void term_cursor_up(struct terminal *term, int count);
void term_cursor_down(struct terminal *term, int count);
term: split cursor blink state into two There are two different escape sequences that can be used to set the cursor blink state: ‘CSI ? 12 h/l’ and ‘CSI Ps SP q’. Up until now, they both modified the same internal state in foot. This meant you could enable a blinking cursor with e.g. ‘CSI ? 12 h’ and then disable it with ‘CSI 2 SP q’. Since the ‘CSI ? 12’ escapes are used in the civis/cnorm/cvvis terminfo entries, applications often ended up disabling the blink state on exit (typically be emitting ‘cnorm’), requiring users to manually re-enable blinking. By splitting the internal state into two separate states, we can improve the situation. The cursor will blink if at least one of the two have been enabled. The setting in foot.ini sets the default state of the ‘CSI Ps SP q’ escape. This means if the user has enabled blinking in the configuration, the cursor will blink regardless of civis/cnorm/cvvis. Which probably is what the user wants. If the user has NOT enabled blinking, civis/cnorm/cvvis act as intended: cvvis blink, civis and cnorm do not. If an application overrides the cursor blink/style with ‘CSI Ps SP q’, that will override the user’s setting in foot.ini. But most likely that too is intended (for example, the user may have configured the application to use a different cursor style). And, a well written application will emit the ‘Se’ terminfo sequence on exit, which in foot is defined to ‘CSI SP q’, which will reset both the style and blink state to the user configured style/state. Closes #218
2020-11-26 18:09:32 +01:00
void term_cursor_blink_update(struct terminal *term);
2019-06-29 21:03:28 +02:00
void term_print(struct terminal *term, char32_t wc, int width);
2019-06-29 21:03:28 +02:00
void term_scroll(struct terminal *term, int rows);
void term_scroll_reverse(struct terminal *term, int rows);
void term_scroll_partial(
struct terminal *term, struct scroll_region region, int rows);
void term_scroll_reverse_partial(
struct terminal *term, struct scroll_region region, int rows);
void term_carriage_return(struct terminal *term);
void term_linefeed(struct terminal *term);
void term_reverse_index(struct terminal *term);
void term_arm_blink_timer(struct terminal *term);
void term_save_cursor(struct terminal *term);
void term_restore_cursor(struct terminal *term, const struct cursor *cursor);
void term_visual_focus_in(struct terminal *term);
void term_visual_focus_out(struct terminal *term);
void term_kbd_focus_in(struct terminal *term);
void term_kbd_focus_out(struct terminal *term);
void term_mouse_down(
struct terminal *term, int button, int row, int col,
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int row_pixels, int col_pixels,
bool shift, bool alt, bool ctrl);
void term_mouse_up(
struct terminal *term, int button, int row, int col,
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int row_pixels, int col_pixels,
bool shift, bool alt, bool ctrl);
void term_mouse_motion(
struct terminal *term, int button, int row, int col,
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int row_pixels, int col_pixels,
bool shift, bool alt, bool ctrl);
bool term_mouse_grabbed(const struct terminal *term, const struct seat *seat);
void term_xcursor_update(struct terminal *term);
void term_xcursor_update_for_seat(struct terminal *term, struct seat *seat);
void term_set_user_mouse_cursor(struct terminal *term, const char *cursor);
void term_set_window_title(struct terminal *term, const char *title);
void term_flash(struct terminal *term, unsigned duration_ms);
void term_bell(struct terminal *term);
bool term_spawn_new(const struct terminal *term);
void term_enable_app_sync_updates(struct terminal *term);
void term_disable_app_sync_updates(struct terminal *term);
enum term_surface term_surface_kind(
const struct terminal *term, const struct wl_surface *surface);
bool term_scrollback_to_text(
const struct terminal *term, char **text, size_t *len);
bool term_view_to_text(
const struct terminal *term, char **text, size_t *len);
2020-12-03 18:36:56 +01:00
bool term_ime_is_enabled(const struct terminal *term);
void term_ime_enable(struct terminal *term);
void term_ime_disable(struct terminal *term);
bool term_ime_reset(struct terminal *term);
void term_ime_set_cursor_rect(
struct terminal *term, int x, int y, int width, int height);
void term_urls_reset(struct terminal *term);
void term_collect_urls(struct terminal *term);
void term_osc8_open(struct terminal *term, uint64_t id, const char *uri);
void term_osc8_close(struct terminal *term);
2020-08-20 19:25:35 +02:00
bool term_ptmx_pause(struct terminal *term);
bool term_ptmx_resume(struct terminal *term);
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static inline void term_reset_grapheme_state(struct terminal *term)
{
#if defined(FOOT_GRAPHEME_CLUSTERING)
term->vt.grapheme_state = 0;
#endif
}