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	render in the same order as sway
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			@ -1627,11 +1627,11 @@ rendermon(struct wl_listener *listener, void *data)
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		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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		renderclients(m, &now);
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		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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#ifdef XWAYLAND
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		renderindependents(m->wlr_output, &now);
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#endif
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		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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		/* Hardware cursors are rendered by the GPU on a separate plane, and can be
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		 * moved around without re-rendering what's beneath them - which is more
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