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	focus follows mouse
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					 2 changed files with 25 additions and 20 deletions
				
			
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					@ -1,4 +1,5 @@
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/* appearance */
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					/* appearance */
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					static const int sloppyfocus        = 1;  /* focus follows mouse */
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static const float rootcolor[]      = {0.3, 0.3, 0.3, 1.0};
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					static const float rootcolor[]      = {0.3, 0.3, 0.3, 1.0};
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/* tagging */
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					/* tagging */
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								dwl.c
									
										
									
									
									
								
							
							
						
						
									
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								dwl.c
									
										
									
									
									
								
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					@ -203,6 +203,7 @@ arrange(Monitor *m)
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{
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					{
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	if (m->lt[m->sellt]->arrange)
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						if (m->lt[m->sellt]->arrange)
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		m->lt[m->sellt]->arrange(m);
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							m->lt[m->sellt]->arrange(m);
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						/* XXX recheck pointer focus here... or in resize()? */
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}
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					}
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void
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					void
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					@ -606,6 +607,7 @@ void
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motionnotify(uint32_t time)
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					motionnotify(uint32_t time)
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{
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					{
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	/* Update selmon (even while dragging a window) */
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						/* Update selmon (even while dragging a window) */
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						if (sloppyfocus)
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		selmon = xytomon(cursor->x, cursor->y);
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							selmon = xytomon(cursor->x, cursor->y);
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	/* If we are currently grabbing the mouse, handle and return */
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						/* If we are currently grabbing the mouse, handle and return */
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					@ -628,8 +630,7 @@ motionnotify(uint32_t time)
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	/* Otherwise, find the client under the pointer and send the event along. */
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						/* Otherwise, find the client under the pointer and send the event along. */
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	double sx, sy;
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						double sx, sy;
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	struct wlr_surface *surface = NULL;
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						struct wlr_surface *surface = NULL;
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	Client *c = xytoclient(cursor->x, cursor->y,
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						Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
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			&surface, &sx, &sy);
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	if (!c) {
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						if (!c) {
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		/* If there's no client under the cursor, set the cursor image to a
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							/* If there's no client under the cursor, set the cursor image to a
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		 * default. This is what makes the cursor image appear when you move it
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							 * default. This is what makes the cursor image appear when you move it
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					@ -637,8 +638,13 @@ motionnotify(uint32_t time)
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		wlr_xcursor_manager_set_cursor_image(
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							wlr_xcursor_manager_set_cursor_image(
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				cursor_mgr, "left_ptr", cursor);
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									cursor_mgr, "left_ptr", cursor);
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	}
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						}
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	if (surface) {
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						if (!surface) {
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		bool focus_changed = seat->pointer_state.focused_surface != surface;
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							/* Clear pointer focus so future button events and such are not sent to
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							 * the last client to have the cursor over it. */
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							wlr_seat_pointer_clear_focus(seat);
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							return;
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						}
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	/*
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						/*
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	 * "Enter" the surface if necessary. This lets the client know that the
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						 * "Enter" the surface if necessary. This lets the client know that the
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	 * cursor has entered one of its surfaces.
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						 * cursor has entered one of its surfaces.
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					@ -647,17 +653,15 @@ motionnotify(uint32_t time)
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	 * from keyboard focus. You get pointer focus by moving the pointer over
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						 * from keyboard focus. You get pointer focus by moving the pointer over
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	 * a window.
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						 * a window.
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	 */
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						 */
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						if (surface != seat->pointer_state.focused_surface) {
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		wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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							wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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		if (!focus_changed) {
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							if (sloppyfocus)
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								focus(c, surface);
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						} else {
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		/* The enter event contains coordinates, so we only need to notify
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							/* The enter event contains coordinates, so we only need to notify
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		 * on motion if the focus did not change. */
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							 * on motion if the focus did not change. */
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		wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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							wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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	}
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						}
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	} else {
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		/* Clear pointer focus so future button events and such are not sent to
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		 * the last client to have the cursor over it. */
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		wlr_seat_pointer_clear_focus(seat);
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	}
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}
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					}
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void
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					void
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