From 870b72329ff51953cd316280694ea90bdfff9a3c Mon Sep 17 00:00:00 2001 From: kilpilainen <> Date: Tue, 17 Jun 2025 19:34:01 +0300 Subject: [PATCH] Use black for rootcolor and fullscreen_bg as per README --- config.def.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/config.def.h b/config.def.h index 22d2171..6b62b36 100644 --- a/config.def.h +++ b/config.def.h @@ -7,12 +7,12 @@ static const int sloppyfocus = 1; /* focus follows mouse */ static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */ static const unsigned int borderpx = 1; /* border pixel of windows */ -static const float rootcolor[] = COLOR(0x222222ff); +static const float rootcolor[] = COLOR(0x000000ff); static const float bordercolor[] = COLOR(0x444444ff); static const float focuscolor[] = COLOR(0x005577ff); static const float urgentcolor[] = COLOR(0xff0000ff); /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */ -static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */ +static const float fullscreen_bg[] = {0.0f, 0.0f, 0.0f, 1.0f}; /* You can also use glsl colors */ /* tagging - TAGCOUNT must be no greater than 31 */ #define TAGCOUNT (9)