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	use wl_container_of() instead of data in some functions
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					 1 changed files with 3 additions and 5 deletions
				
			
		
							
								
								
									
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					@ -739,8 +739,7 @@ cleanup(void)
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void
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					void
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cleanupkeyboard(struct wl_listener *listener, void *data)
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					cleanupkeyboard(struct wl_listener *listener, void *data)
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{
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					{
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	struct wlr_input_device *device = data;
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						Keyboard *kb = wl_container_of(listener, kb, destroy);
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	Keyboard *kb = device->data;
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	wl_list_remove(&kb->link);
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						wl_list_remove(&kb->link);
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	wl_list_remove(&kb->modifiers.link);
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						wl_list_remove(&kb->modifiers.link);
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					@ -752,14 +751,13 @@ cleanupkeyboard(struct wl_listener *listener, void *data)
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void
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					void
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cleanupmon(struct wl_listener *listener, void *data)
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					cleanupmon(struct wl_listener *listener, void *data)
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{
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					{
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	struct wlr_output *wlr_output = data;
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						Monitor *m = wl_container_of(listener, m, destroy);
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	Monitor *m = wlr_output->data;
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	int nmons, i = 0;
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						int nmons, i = 0;
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	wl_list_remove(&m->destroy.link);
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						wl_list_remove(&m->destroy.link);
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	wl_list_remove(&m->frame.link);
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						wl_list_remove(&m->frame.link);
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	wl_list_remove(&m->link);
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						wl_list_remove(&m->link);
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	wlr_output->data = NULL;
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						m->wlr_output->data = NULL;
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	wlr_output_layout_remove(output_layout, m->wlr_output);
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						wlr_output_layout_remove(output_layout, m->wlr_output);
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	wlr_scene_output_destroy(m->scene_output);
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						wlr_scene_output_destroy(m->scene_output);
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