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	fix segfault when dragging chromium tabs
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					 2 changed files with 10 additions and 7 deletions
				
			
		
							
								
								
									
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								client.h
									
										
									
									
									
								
							
							
						
						
									
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								client.h
									
										
									
									
									
								
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					@ -30,16 +30,19 @@ client_surface(Client *c)
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static inline void
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					static inline void
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client_activate_surface(struct wlr_surface *s, int activated)
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					client_activate_surface(struct wlr_surface *s, int activated)
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{
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					{
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						struct wlr_xdg_surface *surface;
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#ifdef XWAYLAND
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					#ifdef XWAYLAND
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	if (wlr_surface_is_xwayland_surface(s)) {
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						struct wlr_xwayland_surface *xsurface;
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		wlr_xwayland_surface_activate(
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						if (wlr_surface_is_xwayland_surface(s)
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				wlr_xwayland_surface_from_wlr_surface(s), activated);
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								&& (xsurface = wlr_xwayland_surface_from_wlr_surface(s))) {
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							wlr_xwayland_surface_activate(xsurface, activated);
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		return;
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							return;
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	}
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						}
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#endif
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					#endif
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	if (wlr_surface_is_xdg_surface(s))
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						if (wlr_surface_is_xdg_surface(s)
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		wlr_xdg_toplevel_set_activated(
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								&& (surface = wlr_xdg_surface_from_wlr_surface(s))
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				wlr_xdg_surface_from_wlr_surface(s), activated);
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								&& surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL)
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							wlr_xdg_toplevel_set_activated(surface, activated);
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}
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					}
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static inline void
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					static inline void
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								dwl.c
									
										
									
									
									
								
							
							
						
						
									
										2
									
								
								dwl.c
									
										
									
									
									
								
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					@ -1121,7 +1121,7 @@ focusclient(Client *c, int lift)
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		} else {
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							} else {
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			Client *w;
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								Client *w;
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			struct wlr_scene_node *node = old->data;
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								struct wlr_scene_node *node = old->data;
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			if ((w = node->data))
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								if (old->role_data && (w = node->data))
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				for (i = 0; i < 4; i++)
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									for (i = 0; i < 4; i++)
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					wlr_scene_rect_set_color(w->border[i], bordercolor);
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										wlr_scene_rect_set_color(w->border[i], bordercolor);
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