cage/view.c
Jente Hidskes b0bd4e680d view: add view_has_children to query if a view has children
This allows us to check per-view whether is has dialogs open, instead of
diong it on a global basis as we are doing currently. This is necessary
for fully supporting multiple primary clients.
2019-01-12 19:27:24 +01:00

153 lines
3.1 KiB
C

/*
* Cage: A Wayland kiosk.
*
* Copyright (C) 2018-2019 Jente Hidskes
*
* See the LICENSE file accompanying this file.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
#include "output.h"
#include "seat.h"
#include "server.h"
#include "view.h"
void
view_activate(struct cg_view *view, bool activate)
{
view->activate(view, activate);
}
static void
view_maximize(struct cg_view *view)
{
struct cg_output *output = view->server->output;
int output_width, output_height;
wlr_output_effective_resolution(output->wlr_output, &output_width, &output_height);
view->maximize(view, output_width, output_height);
}
static void
view_center(struct cg_view *view)
{
struct wlr_output *output = view->server->output->wlr_output;
int output_width, output_height;
wlr_output_effective_resolution(output, &output_width, &output_height);
int width, height;
view->get_geometry(view, &width, &height);
view->x = (output_width - width) / 2;
view->y = (output_height - height) / 2;
}
void
view_for_each_surface(struct cg_view *view, wlr_surface_iterator_func_t iterator,
void *data)
{
view->for_each_surface(view, iterator, data);
}
struct wlr_surface *
view_wlr_surface_at(struct cg_view *view, double sx, double sy, double *sub_x, double *sub_y)
{
return view->wlr_surface_at(view, sx, sy, sub_x, sub_y);
}
bool
view_is_primary(struct cg_view *view)
{
return view->is_primary(view);
}
bool
view_has_children(struct cg_server *server, struct cg_view *parent)
{
struct cg_view *child;
wl_list_for_each(child, &server->views, link) {
if (parent != child && parent->is_parent(parent, child)) {
return true;
}
}
return false;
}
void
view_position(struct cg_view *view)
{
if (view_is_primary(view)) {
view_maximize(view);
} else {
view_center(view);
}
}
void
view_unmap(struct cg_view *view)
{
wl_list_remove(&view->link);
view->wlr_surface = NULL;
}
void
view_map(struct cg_view *view, struct wlr_surface *surface)
{
view->wlr_surface = surface;
view_position(view);
wl_list_insert(&view->server->views, &view->link);
seat_set_focus(view->server->seat, view);
}
void
view_destroy(struct cg_view *view)
{
struct cg_server *server = view->server;
bool terminate = view_is_primary(view);
if (view->wlr_surface != NULL) {
view_unmap(view);
}
free(view);
/* If this was our primary view, exit. Otherwise, focus the
previous (i.e., next highest in the stack) view. Since
we're still here, we know there is at least one view in the
list. */
if (terminate) {
wl_display_terminate(server->wl_display);
} else {
struct cg_view *prev = wl_container_of(server->views.next, prev, link);
seat_set_focus(server->seat, prev);
}
}
struct cg_view *
cg_view_create(struct cg_server *server)
{
struct cg_view *view = calloc(1, sizeof(struct cg_view));
view->server = server;
return view;
}
struct cg_view *
cg_view_from_wlr_surface(struct cg_server *server, struct wlr_surface *surface)
{
struct cg_view *view;
wl_list_for_each(view, &server->views, link) {
if (view->wlr_surface == surface) {
return view;
}
}
return NULL;
}