mirror of
https://github.com/cage-kiosk/cage.git
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This is based on code from Sway, which is also MIT licensed hence compatible. This makes the surface damaging and rendering code easier to follow and makes it easier to import future changes to Sway as well.
188 lines
5.4 KiB
C
188 lines
5.4 KiB
C
/*
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* Cage: A Wayland kiosk.
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*
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* Copyright (C) 2018-2020 Jente Hidskes
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* Copyright (C) 2019 The Sway authors
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*
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* See the LICENSE file accompanying this file.
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*/
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#include <wayland-server-core.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include "output.h"
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#include "seat.h"
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#include "server.h"
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#include "util.h"
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#include "view.h"
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static void
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scissor_output(struct wlr_output *output, pixman_box32_t *rect)
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{
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int output_width, output_height;
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wlr_output_transformed_resolution(output, &output_width, &output_height);
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enum wl_output_transform transform = wlr_output_transform_invert(output->transform);
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wlr_box_transform(&box, &box, transform, output_width, output_height);
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wlr_renderer_scissor(renderer, &box);
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}
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struct render_data {
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pixman_region32_t *damage;
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};
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static void
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render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage,
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struct wlr_texture *texture, const struct wlr_box *box,
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const float matrix[static 9])
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{
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box->x, box->y, box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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if (!pixman_region32_not_empty(&damage)) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; i++) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0f);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void
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render_surface_iterator(struct cg_output *output, struct wlr_surface *surface,
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struct wlr_box *box, void *user_data)
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{
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struct render_data *data = user_data;
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struct wlr_output *wlr_output = output->wlr_output;
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pixman_region32_t *output_damage = data->damage;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture) {
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wlr_log(WLR_DEBUG, "Cannot obtain surface texture");
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return;
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}
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scale_box(box, wlr_output->scale);
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float matrix[9];
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enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, box, transform, 0.0f, wlr_output->transform_matrix);
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render_texture(wlr_output, output_damage, texture, box, matrix);
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}
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static void
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render_drag_icons(struct cg_output *output, pixman_region32_t *damage, struct wl_list *drag_icons)
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{
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struct render_data data = {
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.damage = damage,
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};
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output_drag_icons_for_each_surface(output, drag_icons, render_surface_iterator, &data);
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}
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/**
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* Render all toplevels without descending into popups.
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*/
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static void
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render_view_toplevels(struct cg_view *view, struct cg_output *output, pixman_region32_t *damage)
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{
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struct render_data data = {
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.damage = damage,
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};
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output_view_for_each_surface(output, view, render_surface_iterator, &data);
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}
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void
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output_render(struct cg_output *output, pixman_region32_t *damage)
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{
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struct cg_server *server = output->server;
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struct wlr_output *wlr_output = output->wlr_output;
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struct wlr_renderer *renderer = wlr_backend_get_renderer(server->backend);
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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if (!pixman_region32_not_empty(damage)) {
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wlr_log(WLR_DEBUG, "Output isn't damaged but needs a buffer swap");
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goto renderer_end;
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}
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#ifdef DEBUG
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if (server->debug_damage_tracking) {
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wlr_renderer_clear(renderer, (float[]){1.0f, 0.0f, 0.0f, 1.0f});
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}
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#endif
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float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; i++) {
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scissor_output(wlr_output, &rects[i]);
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wlr_renderer_clear(renderer, color);
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}
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// TODO: render only top view, possibly use focused view for this, see #35.
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struct cg_view *view;
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wl_list_for_each_reverse(view, &server->views, link) {
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render_view_toplevels(view, output, damage);
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// TODO: popups on top view, possibly use focused view for this
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// TODO: render only top view, possibly use focused view for this
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}
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render_drag_icons(output, damage, &server->seat->drag_icons);
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renderer_end:
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/* Draw software cursor in case hardware cursors aren't
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available. This is a no-op when they are. */
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wlr_output_render_software_cursors(wlr_output, damage);
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_end(renderer);
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int output_width, output_height;
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wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
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pixman_region32_t frame_damage;
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pixman_region32_init(&frame_damage);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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wlr_region_transform(&frame_damage, &output->damage->current, transform, output_width, output_height);
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#ifdef DEBUG
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if (server->debug_damage_tracking) {
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pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, output_width, output_height);
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}
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#endif
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wlr_output_set_damage(wlr_output, &frame_damage);
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pixman_region32_fini(&frame_damage);
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if (!wlr_output_commit(wlr_output)) {
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wlr_log(WLR_ERROR, "Could not commit output");
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}
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}
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