cage/seat.c
Jonathan GUILLOT 7ec7e3df2b seat: add missing touch_frame handler
wl_touch::frame() is expected to be sent to client to indicate end of
touch frame event and not sending it may cause issues.
For example, Qt applications using Qt Wayland platform plugin do not
consider touch events until this end of frame to be received.
2023-08-24 10:05:12 +02:00

946 lines
29 KiB
C

/*
* Cage: A Wayland kiosk.
*
* Copyright (C) 2018-2020 Jente Hidskes
*
* See the LICENSE file accompanying this file.
*/
#define _POSIX_C_SOURCE 200809L
#include "config.h"
#include <assert.h>
#include <linux/input-event-codes.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/backend/multi.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_idle.h>
#include <wlr/types/wlr_keyboard_group.h>
#include <wlr/types/wlr_primary_selection.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_touch.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_virtual_pointer_v1.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/util/log.h>
#if CAGE_HAS_XWAYLAND
#include <wlr/xwayland.h>
#endif
#include "output.h"
#include "seat.h"
#include "server.h"
#include "view.h"
#if CAGE_HAS_XWAYLAND
#include "xwayland.h"
#endif
static void drag_icon_update_position(struct cg_drag_icon *drag_icon);
/* XDG toplevels may have nested surfaces, such as popup windows for context
* menus or tooltips. This function tests if any of those are underneath the
* coordinates lx and ly (in output Layout Coordinates). If so, it sets the
* surface pointer to that wlr_surface and the sx and sy coordinates to the
* coordinates relative to that surface's top-left corner.
*
* This function iterates over all of our surfaces and attempts to find one
* under the cursor. If desktop_view_at returns a view, there is also a
* surface. There cannot be a surface without a view, either. It's both or
* nothing.
*/
static struct cg_view *
desktop_view_at(struct cg_server *server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy)
{
struct wlr_scene_node *node = wlr_scene_node_at(&server->scene->tree.node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
return NULL;
}
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_buffer(scene_buffer);
if (!scene_surface) {
return NULL;
}
*surface = scene_surface->surface;
/* Walk up the tree until we find a node with a data pointer. When done,
* we've found the node representing the view. */
while (!node->data) {
if (!node->parent) {
node = NULL;
break;
}
node = &node->parent->node;
}
assert(node != NULL);
return node->data;
}
static void
press_cursor_button(struct cg_seat *seat, struct wlr_input_device *device, uint32_t time, uint32_t button,
uint32_t state, double lx, double ly)
{
struct cg_server *server = seat->server;
if (state == WLR_BUTTON_PRESSED) {
double sx, sy;
struct wlr_surface *surface;
struct cg_view *view = desktop_view_at(server, lx, ly, &surface, &sx, &sy);
struct cg_view *current = seat_get_focus(seat);
if (view == current) {
return;
}
/* Focus that client if the button was pressed and
it has no open dialogs. */
if (view && !view_is_transient_for(current, view)) {
seat_set_focus(seat, view);
}
}
}
static void
update_capabilities(struct cg_seat *seat)
{
uint32_t caps = 0;
if (!wl_list_empty(&seat->keyboard_groups)) {
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
}
if (!wl_list_empty(&seat->pointers)) {
caps |= WL_SEAT_CAPABILITY_POINTER;
}
if (!wl_list_empty(&seat->touch)) {
caps |= WL_SEAT_CAPABILITY_TOUCH;
}
wlr_seat_set_capabilities(seat->seat, caps);
/* Hide cursor if the seat doesn't have pointer capability. */
if ((caps & WL_SEAT_CAPABILITY_POINTER) == 0) {
wlr_cursor_set_image(seat->cursor, NULL, 0, 0, 0, 0, 0, 0);
} else {
wlr_xcursor_manager_set_cursor_image(seat->xcursor_manager, DEFAULT_XCURSOR, seat->cursor);
}
}
static void
map_input_device_to_output(struct cg_seat *seat, struct wlr_input_device *device, const char *output_name)
{
if (!output_name) {
wlr_log(WLR_INFO, "Input device %s cannot be mapped to an output device\n", device->name);
return;
}
struct cg_output *output;
wl_list_for_each (output, &seat->server->outputs, link) {
if (strcmp(output_name, output->wlr_output->name) == 0) {
wlr_log(WLR_INFO, "Mapping input device %s to output device %s\n", device->name,
output->wlr_output->name);
wlr_cursor_map_input_to_output(seat->cursor, device, output->wlr_output);
return;
}
}
wlr_log(WLR_INFO, "Couldn't map input device %s to an output\n", device->name);
}
static void
handle_touch_destroy(struct wl_listener *listener, void *data)
{
struct cg_touch *touch = wl_container_of(listener, touch, destroy);
struct cg_seat *seat = touch->seat;
wl_list_remove(&touch->link);
wlr_cursor_detach_input_device(seat->cursor, &touch->touch->base);
wl_list_remove(&touch->destroy.link);
free(touch);
update_capabilities(seat);
}
static void
handle_new_touch(struct cg_seat *seat, struct wlr_touch *wlr_touch)
{
struct cg_touch *touch = calloc(1, sizeof(struct cg_touch));
if (!touch) {
wlr_log(WLR_ERROR, "Cannot allocate touch");
return;
}
touch->seat = seat;
touch->touch = wlr_touch;
wlr_cursor_attach_input_device(seat->cursor, &wlr_touch->base);
wl_list_insert(&seat->touch, &touch->link);
touch->destroy.notify = handle_touch_destroy;
wl_signal_add(&wlr_touch->base.events.destroy, &touch->destroy);
map_input_device_to_output(seat, &wlr_touch->base, wlr_touch->output_name);
}
static void
handle_pointer_destroy(struct wl_listener *listener, void *data)
{
struct cg_pointer *pointer = wl_container_of(listener, pointer, destroy);
struct cg_seat *seat = pointer->seat;
wl_list_remove(&pointer->link);
wlr_cursor_detach_input_device(seat->cursor, &pointer->pointer->base);
wl_list_remove(&pointer->destroy.link);
free(pointer);
update_capabilities(seat);
}
static void
handle_new_pointer(struct cg_seat *seat, struct wlr_pointer *wlr_pointer)
{
struct cg_pointer *pointer = calloc(1, sizeof(struct cg_pointer));
if (!pointer) {
wlr_log(WLR_ERROR, "Cannot allocate pointer");
return;
}
pointer->seat = seat;
pointer->pointer = wlr_pointer;
wlr_cursor_attach_input_device(seat->cursor, &wlr_pointer->base);
wl_list_insert(&seat->pointers, &pointer->link);
pointer->destroy.notify = handle_pointer_destroy;
wl_signal_add(&wlr_pointer->base.events.destroy, &pointer->destroy);
map_input_device_to_output(seat, &wlr_pointer->base, wlr_pointer->output_name);
}
static void
handle_virtual_pointer(struct wl_listener *listener, void *data)
{
struct cg_server *server = wl_container_of(listener, server, new_virtual_pointer);
struct cg_seat *seat = server->seat;
struct wlr_virtual_pointer_v1_new_pointer_event *event = data;
struct wlr_virtual_pointer_v1 *pointer = event->new_pointer;
struct wlr_pointer *wlr_pointer = &pointer->pointer;
/* We'll want to map the device back to an output later, this is a bit
* sub-optimal (we could just keep the suggested_output), but just copy
* its name so we do like other devices
*/
if (event->suggested_output != NULL) {
wlr_pointer->output_name = strdup(event->suggested_output->name);
}
/* TODO: event->suggested_seat should be checked if we handle multiple seats */
handle_new_pointer(seat, wlr_pointer);
update_capabilities(seat);
}
static void
handle_modifier_event(struct wlr_keyboard *keyboard, struct cg_seat *seat)
{
wlr_seat_set_keyboard(seat->seat, keyboard);
wlr_seat_keyboard_notify_modifiers(seat->seat, &keyboard->modifiers);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static bool
handle_keybinding(struct cg_server *server, xkb_keysym_t sym)
{
#ifdef DEBUG
if (sym == XKB_KEY_Escape) {
wl_display_terminate(server->wl_display);
return true;
}
#endif
if (server->allow_vt_switch && sym >= XKB_KEY_XF86Switch_VT_1 && sym <= XKB_KEY_XF86Switch_VT_12) {
if (wlr_backend_is_multi(server->backend)) {
struct wlr_session *session = wlr_backend_get_session(server->backend);
if (session) {
unsigned vt = sym - XKB_KEY_XF86Switch_VT_1 + 1;
wlr_session_change_vt(session, vt);
}
}
} else {
return false;
}
wlr_idle_notify_activity(server->idle, server->seat->seat);
return true;
}
static void
handle_key_event(struct wlr_keyboard *keyboard, struct cg_seat *seat, void *data)
{
struct wlr_keyboard_key_event *event = data;
/* Translate from libinput keycode to an xkbcommon keycode. */
xkb_keycode_t keycode = event->keycode + 8;
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms(keyboard->xkb_state, keycode, &syms);
bool handled = false;
uint32_t modifiers = wlr_keyboard_get_modifiers(keyboard);
if ((modifiers & WLR_MODIFIER_ALT) && event->state == WL_KEYBOARD_KEY_STATE_PRESSED) {
/* If Alt is held down and this button was pressed, we
* attempt to process it as a compositor
* keybinding. */
for (int i = 0; i < nsyms; i++) {
handled = handle_keybinding(seat->server, syms[i]);
}
}
if (!handled) {
/* Otherwise, we pass it along to the client. */
wlr_seat_set_keyboard(seat->seat, keyboard);
wlr_seat_keyboard_notify_key(seat->seat, event->time_msec, event->keycode, event->state);
}
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_keyboard_group_key(struct wl_listener *listener, void *data)
{
struct cg_keyboard_group *cg_group = wl_container_of(listener, cg_group, key);
handle_key_event(&cg_group->wlr_group->keyboard, cg_group->seat, data);
}
static void
handle_keyboard_group_modifiers(struct wl_listener *listener, void *data)
{
struct cg_keyboard_group *group = wl_container_of(listener, group, modifiers);
handle_modifier_event(&group->wlr_group->keyboard, group->seat);
}
static void
cg_keyboard_group_add(struct wlr_keyboard *keyboard, struct cg_seat *seat, bool virtual)
{
/* We apparently should not group virtual keyboards,
* so create a new group with it
*/
if (!virtual) {
struct cg_keyboard_group *group;
wl_list_for_each (group, &seat->keyboard_groups, link) {
if (group->is_virtual)
continue;
struct wlr_keyboard_group *wlr_group = group->wlr_group;
if (wlr_keyboard_group_add_keyboard(wlr_group, keyboard)) {
wlr_log(WLR_DEBUG, "Added new keyboard to existing group");
return;
}
}
}
/* This is reached if and only if the keyboard could not be inserted into
* any group */
struct cg_keyboard_group *cg_group = calloc(1, sizeof(struct cg_keyboard_group));
if (cg_group == NULL) {
wlr_log(WLR_ERROR, "Failed to allocate keyboard group.");
return;
}
cg_group->seat = seat;
cg_group->is_virtual = virtual;
cg_group->wlr_group = wlr_keyboard_group_create();
if (cg_group->wlr_group == NULL) {
wlr_log(WLR_ERROR, "Failed to create wlr keyboard group.");
goto cleanup;
}
cg_group->wlr_group->data = cg_group;
wlr_keyboard_set_keymap(&cg_group->wlr_group->keyboard, keyboard->keymap);
wlr_keyboard_set_repeat_info(&cg_group->wlr_group->keyboard, keyboard->repeat_info.rate,
keyboard->repeat_info.delay);
wlr_log(WLR_DEBUG, "Created keyboard group");
wlr_keyboard_group_add_keyboard(cg_group->wlr_group, keyboard);
wl_list_insert(&seat->keyboard_groups, &cg_group->link);
wl_signal_add(&cg_group->wlr_group->keyboard.events.key, &cg_group->key);
cg_group->key.notify = handle_keyboard_group_key;
wl_signal_add(&cg_group->wlr_group->keyboard.events.modifiers, &cg_group->modifiers);
cg_group->modifiers.notify = handle_keyboard_group_modifiers;
return;
cleanup:
if (cg_group && cg_group->wlr_group) {
wlr_keyboard_group_destroy(cg_group->wlr_group);
}
free(cg_group);
}
static void
handle_new_keyboard(struct cg_seat *seat, struct wlr_keyboard *keyboard, bool virtual)
{
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
if (!context) {
wlr_log(WLR_ERROR, "Unable to create XKB context");
return;
}
struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL, XKB_KEYMAP_COMPILE_NO_FLAGS);
if (!keymap) {
wlr_log(WLR_ERROR, "Unable to configure keyboard: keymap does not exist");
xkb_context_unref(context);
return;
}
wlr_keyboard_set_keymap(keyboard, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
wlr_keyboard_set_repeat_info(keyboard, 25, 600);
cg_keyboard_group_add(keyboard, seat, virtual);
wlr_seat_set_keyboard(seat->seat, keyboard);
}
static void
handle_virtual_keyboard(struct wl_listener *listener, void *data)
{
struct cg_server *server = wl_container_of(listener, server, new_virtual_keyboard);
struct cg_seat *seat = server->seat;
struct wlr_virtual_keyboard_v1 *keyboard = data;
struct wlr_keyboard *wlr_keyboard = &keyboard->keyboard;
/* TODO: If multiple seats are supported, check keyboard->seat
* to select the appropriate one */
handle_new_keyboard(seat, wlr_keyboard, true);
update_capabilities(seat);
}
static void
handle_new_input(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, new_input);
struct wlr_input_device *device = data;
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:
handle_new_keyboard(seat, wlr_keyboard_from_input_device(device), false);
break;
case WLR_INPUT_DEVICE_POINTER:
handle_new_pointer(seat, wlr_pointer_from_input_device(device));
break;
case WLR_INPUT_DEVICE_TOUCH:
handle_new_touch(seat, wlr_touch_from_input_device(device));
break;
case WLR_INPUT_DEVICE_SWITCH:
wlr_log(WLR_DEBUG, "Switch input is not implemented");
return;
case WLR_INPUT_DEVICE_TABLET_TOOL:
case WLR_INPUT_DEVICE_TABLET_PAD:
wlr_log(WLR_DEBUG, "Tablet input is not implemented");
return;
}
update_capabilities(seat);
}
static void
handle_request_set_primary_selection(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, request_set_primary_selection);
struct wlr_seat_request_set_primary_selection_event *event = data;
wlr_seat_set_primary_selection(seat->seat, event->source, event->serial);
}
static void
handle_request_set_selection(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, request_set_selection);
struct wlr_seat_request_set_selection_event *event = data;
wlr_seat_set_selection(seat->seat, event->source, event->serial);
}
static void
handle_request_set_cursor(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, request_set_cursor);
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_surface *focused_surface = event->seat_client->seat->pointer_state.focused_surface;
bool has_focused = focused_surface != NULL && focused_surface->resource != NULL;
struct wl_client *focused_client = NULL;
if (has_focused) {
focused_client = wl_resource_get_client(focused_surface->resource);
}
/* This can be sent by any client, so we check to make sure
* this one actually has pointer focus first. */
if (focused_client == event->seat_client->client) {
wlr_cursor_set_surface(seat->cursor, event->surface, event->hotspot_x, event->hotspot_y);
}
}
static void
handle_touch_down(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, touch_down);
struct wlr_touch_down_event *event = data;
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor, &event->touch->base, event->x, event->y, &lx, &ly);
double sx, sy;
struct wlr_surface *surface;
struct cg_view *view = desktop_view_at(seat->server, lx, ly, &surface, &sx, &sy);
uint32_t serial = 0;
if (view) {
serial = wlr_seat_touch_notify_down(seat->seat, surface, event->time_msec, event->touch_id, sx, sy);
}
if (serial && wlr_seat_touch_num_points(seat->seat) == 1) {
seat->touch_id = event->touch_id;
seat->touch_lx = lx;
seat->touch_ly = ly;
press_cursor_button(seat, &event->touch->base, event->time_msec, BTN_LEFT, WLR_BUTTON_PRESSED, lx, ly);
}
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_touch_up(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, touch_up);
struct wlr_touch_up_event *event = data;
if (!wlr_seat_touch_get_point(seat->seat, event->touch_id)) {
return;
}
if (wlr_seat_touch_num_points(seat->seat) == 1) {
press_cursor_button(seat, &event->touch->base, event->time_msec, BTN_LEFT, WLR_BUTTON_RELEASED,
seat->touch_lx, seat->touch_ly);
}
wlr_seat_touch_notify_up(seat->seat, event->time_msec, event->touch_id);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_touch_motion(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, touch_motion);
struct wlr_touch_motion_event *event = data;
if (!wlr_seat_touch_get_point(seat->seat, event->touch_id)) {
return;
}
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor, &event->touch->base, event->x, event->y, &lx, &ly);
double sx, sy;
struct wlr_surface *surface;
struct cg_view *view = desktop_view_at(seat->server, lx, ly, &surface, &sx, &sy);
if (view) {
wlr_seat_touch_point_focus(seat->seat, surface, event->time_msec, event->touch_id, sx, sy);
wlr_seat_touch_notify_motion(seat->seat, event->time_msec, event->touch_id, sx, sy);
} else {
wlr_seat_touch_point_clear_focus(seat->seat, event->time_msec, event->touch_id);
}
if (event->touch_id == seat->touch_id) {
seat->touch_lx = lx;
seat->touch_ly = ly;
}
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_touch_frame(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, touch_frame);
wlr_seat_touch_notify_frame(seat->seat);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_cursor_frame(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, cursor_frame);
wlr_seat_pointer_notify_frame(seat->seat);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_cursor_axis(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, cursor_axis);
struct wlr_pointer_axis_event *event = data;
wlr_seat_pointer_notify_axis(seat->seat, event->time_msec, event->orientation, event->delta,
event->delta_discrete, event->source);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_cursor_button(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, cursor_button);
struct wlr_pointer_button_event *event = data;
wlr_seat_pointer_notify_button(seat->seat, event->time_msec, event->button, event->state);
press_cursor_button(seat, &event->pointer->base, event->time_msec, event->button, event->state, seat->cursor->x,
seat->cursor->y);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
process_cursor_motion(struct cg_seat *seat, uint32_t time)
{
double sx, sy;
struct wlr_seat *wlr_seat = seat->seat;
struct wlr_surface *surface = NULL;
struct cg_view *view = desktop_view_at(seat->server, seat->cursor->x, seat->cursor->y, &surface, &sx, &sy);
if (!view) {
wlr_seat_pointer_clear_focus(wlr_seat);
} else {
wlr_seat_pointer_notify_enter(wlr_seat, surface, sx, sy);
wlr_seat_pointer_notify_motion(wlr_seat, time, sx, sy);
}
struct cg_drag_icon *drag_icon;
wl_list_for_each (drag_icon, &seat->drag_icons, link) {
drag_icon_update_position(drag_icon);
}
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_cursor_motion_absolute(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, cursor_motion_absolute);
struct wlr_pointer_motion_absolute_event *event = data;
wlr_cursor_warp_absolute(seat->cursor, &event->pointer->base, event->x, event->y);
process_cursor_motion(seat, event->time_msec);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
handle_cursor_motion(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, cursor_motion);
struct wlr_pointer_motion_event *event = data;
wlr_cursor_move(seat->cursor, &event->pointer->base, event->delta_x, event->delta_y);
process_cursor_motion(seat, event->time_msec);
wlr_idle_notify_activity(seat->server->idle, seat->seat);
}
static void
drag_icon_update_position(struct cg_drag_icon *drag_icon)
{
struct wlr_drag_icon *wlr_icon = drag_icon->wlr_drag_icon;
struct cg_seat *seat = drag_icon->seat;
struct wlr_touch_point *point;
switch (wlr_icon->drag->grab_type) {
case WLR_DRAG_GRAB_KEYBOARD:
return;
case WLR_DRAG_GRAB_KEYBOARD_POINTER:
drag_icon->lx = seat->cursor->x;
drag_icon->ly = seat->cursor->y;
break;
case WLR_DRAG_GRAB_KEYBOARD_TOUCH:
point = wlr_seat_touch_get_point(seat->seat, wlr_icon->drag->touch_id);
if (!point) {
return;
}
drag_icon->lx = seat->touch_lx;
drag_icon->ly = seat->touch_ly;
break;
}
wlr_scene_node_set_position(&drag_icon->scene_tree->node, drag_icon->lx, drag_icon->ly);
}
static void
handle_drag_icon_destroy(struct wl_listener *listener, void *data)
{
struct cg_drag_icon *drag_icon = wl_container_of(listener, drag_icon, destroy);
wl_list_remove(&drag_icon->link);
wl_list_remove(&drag_icon->destroy.link);
wlr_scene_node_destroy(&drag_icon->scene_tree->node);
free(drag_icon);
}
static void
handle_request_start_drag(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, request_start_drag);
struct wlr_seat_request_start_drag_event *event = data;
if (wlr_seat_validate_pointer_grab_serial(seat->seat, event->origin, event->serial)) {
wlr_seat_start_pointer_drag(seat->seat, event->drag, event->serial);
return;
}
struct wlr_touch_point *point;
if (wlr_seat_validate_touch_grab_serial(seat->seat, event->origin, event->serial, &point)) {
wlr_seat_start_touch_drag(seat->seat, event->drag, event->serial, point);
return;
}
// TODO: tablet grabs
wlr_log(WLR_DEBUG, "Ignoring start_drag request: could not validate pointer/touch serial %" PRIu32,
event->serial);
wlr_data_source_destroy(event->drag->source);
}
static void
handle_start_drag(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, start_drag);
struct wlr_drag *wlr_drag = data;
struct wlr_drag_icon *wlr_drag_icon = wlr_drag->icon;
if (wlr_drag_icon == NULL) {
return;
}
struct cg_drag_icon *drag_icon = calloc(1, sizeof(struct cg_drag_icon));
if (!drag_icon) {
return;
}
drag_icon->seat = seat;
drag_icon->wlr_drag_icon = wlr_drag_icon;
drag_icon->scene_tree = wlr_scene_subsurface_tree_create(&seat->server->scene->tree, wlr_drag_icon->surface);
if (!drag_icon->scene_tree) {
free(drag_icon);
return;
}
drag_icon->destroy.notify = handle_drag_icon_destroy;
wl_signal_add(&wlr_drag_icon->events.destroy, &drag_icon->destroy);
wl_list_insert(&seat->drag_icons, &drag_icon->link);
drag_icon_update_position(drag_icon);
}
static void
handle_destroy(struct wl_listener *listener, void *data)
{
struct cg_seat *seat = wl_container_of(listener, seat, destroy);
wl_list_remove(&seat->destroy.link);
wl_list_remove(&seat->cursor_motion.link);
wl_list_remove(&seat->cursor_motion_absolute.link);
wl_list_remove(&seat->cursor_button.link);
wl_list_remove(&seat->cursor_axis.link);
wl_list_remove(&seat->cursor_frame.link);
wl_list_remove(&seat->touch_down.link);
wl_list_remove(&seat->touch_up.link);
wl_list_remove(&seat->touch_motion.link);
wl_list_remove(&seat->touch_frame.link);
wl_list_remove(&seat->request_set_cursor.link);
wl_list_remove(&seat->request_set_selection.link);
wl_list_remove(&seat->request_set_primary_selection.link);
struct cg_keyboard_group *group, *group_tmp;
wl_list_for_each_safe (group, group_tmp, &seat->keyboard_groups, link) {
wlr_keyboard_group_destroy(group->wlr_group);
free(group);
}
struct cg_pointer *pointer, *pointer_tmp;
wl_list_for_each_safe (pointer, pointer_tmp, &seat->pointers, link) {
handle_pointer_destroy(&pointer->destroy, NULL);
}
struct cg_touch *touch, *touch_tmp;
wl_list_for_each_safe (touch, touch_tmp, &seat->touch, link) {
handle_touch_destroy(&touch->destroy, NULL);
}
wl_list_remove(&seat->new_input.link);
wlr_xcursor_manager_destroy(seat->xcursor_manager);
if (seat->cursor) {
wlr_cursor_destroy(seat->cursor);
}
free(seat);
}
struct cg_seat *
seat_create(struct cg_server *server, struct wlr_backend *backend)
{
struct cg_seat *seat = calloc(1, sizeof(struct cg_seat));
if (!seat) {
wlr_log(WLR_ERROR, "Cannot allocate seat");
return NULL;
}
seat->seat = wlr_seat_create(server->wl_display, "seat0");
if (!seat->seat) {
wlr_log(WLR_ERROR, "Cannot allocate seat0");
free(seat);
return NULL;
}
seat->server = server;
seat->destroy.notify = handle_destroy;
wl_signal_add(&seat->seat->events.destroy, &seat->destroy);
seat->cursor = wlr_cursor_create();
if (!seat->cursor) {
wlr_log(WLR_ERROR, "Unable to create cursor");
wl_list_remove(&seat->destroy.link);
free(seat);
return NULL;
}
wlr_cursor_attach_output_layout(seat->cursor, server->output_layout);
if (!seat->xcursor_manager) {
seat->xcursor_manager = wlr_xcursor_manager_create(NULL, XCURSOR_SIZE);
if (!seat->xcursor_manager) {
wlr_log(WLR_ERROR, "Cannot create XCursor manager");
wlr_cursor_destroy(seat->cursor);
wl_list_remove(&seat->destroy.link);
free(seat);
return NULL;
}
}
seat->cursor_motion.notify = handle_cursor_motion;
wl_signal_add(&seat->cursor->events.motion, &seat->cursor_motion);
seat->cursor_motion_absolute.notify = handle_cursor_motion_absolute;
wl_signal_add(&seat->cursor->events.motion_absolute, &seat->cursor_motion_absolute);
seat->cursor_button.notify = handle_cursor_button;
wl_signal_add(&seat->cursor->events.button, &seat->cursor_button);
seat->cursor_axis.notify = handle_cursor_axis;
wl_signal_add(&seat->cursor->events.axis, &seat->cursor_axis);
seat->cursor_frame.notify = handle_cursor_frame;
wl_signal_add(&seat->cursor->events.frame, &seat->cursor_frame);
seat->touch_down.notify = handle_touch_down;
wl_signal_add(&seat->cursor->events.touch_down, &seat->touch_down);
seat->touch_up.notify = handle_touch_up;
wl_signal_add(&seat->cursor->events.touch_up, &seat->touch_up);
seat->touch_motion.notify = handle_touch_motion;
wl_signal_add(&seat->cursor->events.touch_motion, &seat->touch_motion);
seat->touch_frame.notify = handle_touch_frame;
wl_signal_add(&seat->cursor->events.touch_frame, &seat->touch_frame);
seat->request_set_cursor.notify = handle_request_set_cursor;
wl_signal_add(&seat->seat->events.request_set_cursor, &seat->request_set_cursor);
seat->request_set_selection.notify = handle_request_set_selection;
wl_signal_add(&seat->seat->events.request_set_selection, &seat->request_set_selection);
seat->request_set_primary_selection.notify = handle_request_set_primary_selection;
wl_signal_add(&seat->seat->events.request_set_primary_selection, &seat->request_set_primary_selection);
wl_list_init(&seat->keyboards);
wl_list_init(&seat->keyboard_groups);
wl_list_init(&seat->pointers);
wl_list_init(&seat->touch);
seat->new_input.notify = handle_new_input;
wl_signal_add(&backend->events.new_input, &seat->new_input);
server->new_virtual_keyboard.notify = handle_virtual_keyboard;
server->new_virtual_pointer.notify = handle_virtual_pointer;
wl_list_init(&seat->drag_icons);
seat->request_start_drag.notify = handle_request_start_drag;
wl_signal_add(&seat->seat->events.request_start_drag, &seat->request_start_drag);
seat->start_drag.notify = handle_start_drag;
wl_signal_add(&seat->seat->events.start_drag, &seat->start_drag);
return seat;
}
void
seat_destroy(struct cg_seat *seat)
{
if (!seat) {
return;
}
wl_list_remove(&seat->request_start_drag.link);
wl_list_remove(&seat->start_drag.link);
// Destroying the wlr seat will trigger the destroy handler on our seat,
// which will in turn free it.
wlr_seat_destroy(seat->seat);
}
struct cg_view *
seat_get_focus(struct cg_seat *seat)
{
struct wlr_surface *prev_surface = seat->seat->keyboard_state.focused_surface;
if (!prev_surface) {
return NULL;
}
return view_from_wlr_surface(prev_surface);
}
void
seat_set_focus(struct cg_seat *seat, struct cg_view *view)
{
struct cg_server *server = seat->server;
struct wlr_seat *wlr_seat = seat->seat;
struct cg_view *prev_view = seat_get_focus(seat);
if (!view || prev_view == view) {
return;
}
#if CAGE_HAS_XWAYLAND
if (view->type == CAGE_XWAYLAND_VIEW) {
struct cg_xwayland_view *xwayland_view = xwayland_view_from_view(view);
if (!wlr_xwayland_or_surface_wants_focus(xwayland_view->xwayland_surface)) {
return;
}
}
#endif
if (prev_view) {
view_activate(prev_view, false);
}
/* Move the view to the front, but only if it isn't a
fullscreen view. */
if (!view_is_primary(view)) {
wl_list_remove(&view->link);
wl_list_insert(&server->views, &view->link);
}
view_activate(view, true);
char *title = view_get_title(view);
struct cg_output *output;
wl_list_for_each (output, &server->outputs, link) {
output_set_window_title(output, title);
}
free(title);
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(wlr_seat);
if (keyboard) {
wlr_seat_keyboard_notify_enter(wlr_seat, view->wlr_surface, keyboard->keycodes, keyboard->num_keycodes,
&keyboard->modifiers);
} else {
wlr_seat_keyboard_notify_enter(wlr_seat, view->wlr_surface, NULL, 0, NULL);
}
process_cursor_motion(seat, -1);
}