/* * Cage: A Wayland kiosk. * * Copyright (C) 2025 Cage Authors * Copyright (C) 2020-2024 Sway Authors * * See the LICENSE file accompanying this file. */ #ifndef CG_IME_H #define CG_IME_H #include #include #include #include #include /** * The relay structure manages the relationship between text-input and * input_method interfaces on a given seat. Multiple text-input interfaces may * be bound to a relay, but at most one will be focused (receiving events) at * a time. At most one input-method interface may be bound to the seat. The * relay manages life cycle of both sides. When both sides are present and * focused, the relay passes messages between them. * * Text input focus is a subset of keyboard focus - if the text-input is * in the focused state, wl_keyboard sent an enter as well. However, having * wl_keyboard focused doesn't mean that text-input will be focused. */ struct cg_ime_relay { struct cg_seat *seat; struct wl_list text_inputs; // cg_text_input::link struct wl_list input_popups; // cg_input_popup::link struct wlr_input_method_v2 *input_method; // doesn't have to be present struct wl_array pressed_keys; struct wl_listener input_method_commit; struct wl_listener input_method_new_popup_surface; struct wl_listener input_method_grab_keyboard; struct wl_listener input_method_destroy; struct wl_listener input_method_keyboard_grab_destroy; }; struct cg_text_input { struct cg_ime_relay *relay; struct wlr_text_input_v3 *input; // The surface getting seat's focus. Stored for when text-input cannot // be sent an enter event immediately after getting focus, e.g. when // there's no input method available. Cleared once text-input is entered. struct wlr_surface *pending_focused_surface; struct wl_list link; struct wl_listener pending_focused_surface_destroy; struct wl_listener text_input_enable; struct wl_listener text_input_commit; struct wl_listener text_input_disable; struct wl_listener text_input_destroy; }; struct cg_input_popup { struct cg_ime_relay *relay; struct wlr_scene_node *focused_scene_node; struct cg_view *focused_view; struct wlr_input_popup_surface_v2 *popup_surface; struct wlr_output *fixed_output; struct cg_view *view; struct wl_list link; struct wl_listener popup_destroy; struct wl_listener popup_surface_commit; struct wl_listener popup_surface_map; struct wl_listener popup_surface_unmap; struct wl_listener focused_surface_unmap; }; void cg_ime_handle_new_input_method(struct wl_listener *listener, void *data); void cg_ime_handle_new_text_input(struct wl_listener *listener, void *data); void cg_ime_relay_init(struct cg_seat *seat, struct cg_ime_relay *relay); void cg_ime_relay_finish(struct cg_ime_relay *relay); // Updates currently focused surface. Surface must belong to the same seat. void cg_ime_relay_set_focus(struct cg_ime_relay *relay, struct wlr_surface *surface); bool cg_ime_keyboard_grab_forward_key(struct cg_ime_relay *relay, struct wlr_keyboard *keyboard, struct wlr_keyboard_key_event *event); #endif