#ifndef CG_OUTPUT_H #define CG_OUTPUT_H #include #include #include #include "server.h" #include "view.h" struct cg_output { struct cg_server *server; struct wlr_output *wlr_output; struct wlr_scene_output *scene_output; struct wl_listener commit; struct wl_listener mode; struct wl_listener destroy; struct wl_listener frame; struct wl_list link; // cg_server::outputs }; void handle_output_manager_apply(struct wl_listener *listener, void *data); void handle_output_manager_test(struct wl_listener *listener, void *data); void handle_output_layout_change(struct wl_listener *listener, void *data); void handle_new_output(struct wl_listener *listener, void *data); void output_set_window_title(struct cg_output *output, const char *title); #endif