/* * Cage: A Wayland kiosk. * * Copyright (C) 2019 The Sway authors * * See the LICENSE file accompanying this file. */ #include #include "util.h" int scale_length(int length, int offset, float scale) { /** * One does not simply multiply the width by the scale. We allow fractional * scaling, which means the resulting scaled width might be a decimal. * So we round it. * * But even this can produce undesirable results depending on the X or Y * offset of the box. For example, with a scale of 1.5, a box with * width=1 should not scale to 2px if its X coordinate is 1, because the * X coordinate would have scaled to 2px. */ return round((offset + length) * scale) - round(offset * scale); } void scale_box(struct wlr_box *box, float scale) { box->width = scale_length(box->width, box->x, scale); box->height = scale_length(box->height, box->y, scale); box->x = round(box->x * scale); box->y = round(box->y * scale); }