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feat: support input method
The ime.c is basically derived from sway's text_input.c.
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9 changed files with 960 additions and 19 deletions
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ime.h
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ime.h
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/*
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* Cage: A Wayland kiosk.
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*
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* Copyright (C) 2025 Cage Authors
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* Copyright (C) 2020-2024 Sway Authors
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*
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* See the LICENSE file accompanying this file.
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*/
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#ifndef CG_IME_H
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#define CG_IME_H
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#include <stdbool.h>
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#include <wayland-util.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_input_method_v2.h>
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#include <wlr/types/wlr_text_input_v3.h>
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/**
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* The relay structure manages the relationship between text-input and
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* input_method interfaces on a given seat. Multiple text-input interfaces may
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* be bound to a relay, but at most one will be focused (receiving events) at
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* a time. At most one input-method interface may be bound to the seat. The
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* relay manages life cycle of both sides. When both sides are present and
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* focused, the relay passes messages between them.
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*
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* Text input focus is a subset of keyboard focus - if the text-input is
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* in the focused state, wl_keyboard sent an enter as well. However, having
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* wl_keyboard focused doesn't mean that text-input will be focused.
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*/
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struct cg_ime_relay {
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struct cg_seat *seat;
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struct wl_list text_inputs; // cg_text_input::link
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struct wl_list input_popups; // cg_input_popup::link
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struct wlr_input_method_v2 *input_method; // doesn't have to be present
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struct wl_array pressed_keys;
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struct wl_listener input_method_commit;
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struct wl_listener input_method_new_popup_surface;
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struct wl_listener input_method_grab_keyboard;
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struct wl_listener input_method_destroy;
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struct wl_listener input_method_keyboard_grab_destroy;
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};
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struct cg_text_input {
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struct cg_ime_relay *relay;
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struct wlr_text_input_v3 *input;
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// The surface getting seat's focus. Stored for when text-input cannot
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// be sent an enter event immediately after getting focus, e.g. when
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// there's no input method available. Cleared once text-input is entered.
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struct wlr_surface *pending_focused_surface;
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struct wl_list link;
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struct wl_listener pending_focused_surface_destroy;
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struct wl_listener text_input_enable;
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struct wl_listener text_input_commit;
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struct wl_listener text_input_disable;
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struct wl_listener text_input_destroy;
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};
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struct cg_input_popup {
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struct cg_ime_relay *relay;
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struct wlr_scene_node *focused_scene_node;
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struct cg_view *focused_view;
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struct wlr_input_popup_surface_v2 *popup_surface;
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struct wlr_output *fixed_output;
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struct cg_view *view;
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struct wl_list link;
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struct wl_listener popup_destroy;
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struct wl_listener popup_surface_commit;
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struct wl_listener popup_surface_map;
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struct wl_listener popup_surface_unmap;
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struct wl_listener focused_surface_unmap;
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};
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void cg_ime_handle_new_input_method(struct wl_listener *listener, void *data);
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void cg_ime_handle_new_text_input(struct wl_listener *listener, void *data);
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void cg_ime_relay_init(struct cg_seat *seat, struct cg_ime_relay *relay);
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void cg_ime_relay_finish(struct cg_ime_relay *relay);
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// Updates currently focused surface. Surface must belong to the same seat.
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void cg_ime_relay_set_focus(struct cg_ime_relay *relay, struct wlr_surface *surface);
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bool cg_ime_keyboard_grab_forward_key(struct cg_ime_relay *relay, struct wlr_keyboard *keyboard,
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struct wlr_keyboard_key_event *event);
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#endif
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