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https://github.com/cage-kiosk/cage.git
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layer-shell: initial layer shell v1 implementation
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parent
c82ec0585b
commit
b43b55b361
3 changed files with 117 additions and 1 deletions
113
layer_shell_v1.c
113
layer_shell_v1.c
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@ -8,15 +8,63 @@
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#include "layer_shell_v1.h"
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#include "output.h"
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#include "seat.h"
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#include "server.h"
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#include <stdlib.h>
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#include <assert.h>
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#include <complex.h>
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#include <wayland-server-core.h>
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#include <wayland-util.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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#define NUM_LAYERS (4)
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static void
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arrange_surface(struct cg_output *output, const struct wlr_box *full_area, struct wlr_box *usable_area,
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struct wlr_scene_tree *tree)
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{
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struct wlr_scene_node *node;
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wl_list_for_each (node, &tree->children, link) {
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struct cg_view *view = node->data;
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if (!view) {
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continue;
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}
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struct cg_layer_surface *surface = (struct cg_layer_surface *) view;
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if (!surface->scene->layer_surface->initialized) {
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continue;
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}
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wlr_scene_layer_surface_v1_configure(surface->scene, full_area, usable_area);
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}
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}
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void
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arrange_layers(struct cg_output *output)
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{
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struct wlr_box usable_area = {0};
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wlr_output_effective_resolution(output->wlr_output, &usable_area.width, &usable_area.height);
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const struct wlr_box full_area = usable_area;
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_background);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_top);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay);
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if (!wlr_box_equal(&usable_area, &output->usable_area)) {
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wlr_log(WLR_DEBUG, "Usable area changed, rearranging output");
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output->usable_area = usable_area;
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// arrange_output(output);
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} else {
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// arrange_popups(root->layers.popup);
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// FIXME: popup is not implemented
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}
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}
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static struct wlr_scene_tree *
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cg_layer_get_scene(struct cg_output *output, enum zwlr_layer_shell_v1_layer layer_type)
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{
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@ -34,6 +82,57 @@ cg_layer_get_scene(struct cg_output *output, enum zwlr_layer_shell_v1_layer laye
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return NULL;
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}
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static void
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handle_map(struct wl_listener *listener, void *data)
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{
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struct cg_layer_surface *surface = wl_container_of(listener, surface, map);
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struct wlr_layer_surface_v1 *layer_surface = surface->scene->layer_surface;
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struct cg_server *server = surface->server;
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// focus on new surface
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if (layer_surface->current.keyboard_interactive &&
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(layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY ||
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layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP)) {
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struct cg_seat *seat = server->seat;
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if (!seat->focused_layer || seat->focused_layer->current.layer >= layer_surface->current.layer) {
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// seat_set_focus_layer(seat, layer_surface);
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}
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arrange_layers(surface->output);
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}
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}
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static void
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handle_unmap(struct wl_listener *listener, void *data)
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{
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}
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static void
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handle_surface_commit(struct wl_listener *listener, void *data)
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{
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struct cg_layer_surface *surface = wl_container_of(listener, surface, surface_commit);
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struct wlr_layer_surface_v1 *layer_surface = surface->scene->layer_surface;
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if (!layer_surface->initialized) {
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return;
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}
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uint32_t committed = layer_surface->current.committed;
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if (committed & WLR_LAYER_SURFACE_V1_STATE_LAYER) {
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enum zwlr_layer_shell_v1_layer layer_type = layer_surface->current.layer;
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struct wlr_scene_tree *output_layer = cg_layer_get_scene(surface->output, layer_type);
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wlr_scene_node_reparent(&surface->scene->tree->node, output_layer);
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}
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if (layer_surface->initial_commit || committed || layer_surface->surface->mapped != surface->mapped) {
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surface->mapped = layer_surface->surface->mapped;
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arrange_layers(surface->output);
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}
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}
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static void
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handle_output_destroy(struct wl_listener *listener, void *data)
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{
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}
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void
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handle_layer_shell_v1_surface_new(struct wl_listener *listener, void *data)
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{
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@ -49,6 +148,7 @@ handle_layer_shell_v1_surface_new(struct wl_listener *listener, void *data)
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layer_surface->pending.margin.top, layer_surface->pending.margin.right,
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layer_surface->pending.margin.bottom, layer_surface->pending.margin.left);
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/*
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if (layer_surface->output) {
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struct wlr_output *wlr_output =
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wlr_output_layout_output_at(server->output_layout, seat->cursor->x, seat->cursor->y);
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@ -60,6 +160,16 @@ handle_layer_shell_v1_surface_new(struct wl_listener *listener, void *data)
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}
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}
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struct cg_output *output = layer_surface->output->data;
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*/
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struct cg_output *output;
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if (layer_surface->output) {
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output = layer_surface->output->data;
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} else {
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struct wlr_output *wlr_output =
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wlr_output_layout_output_at(server->output_layout, seat->cursor->x, seat->cursor->y);
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layer_surface->output = wlr_output;
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output = wlr_output->data;
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}
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enum zwlr_layer_shell_v1_layer layer_type = layer_surface->pending.layer;
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struct wlr_scene_tree *output_layer = cg_layer_get_scene(output, layer_type);
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@ -81,6 +191,7 @@ handle_layer_shell_v1_surface_new(struct wl_listener *listener, void *data)
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cg_surface->layer_surface = scene->layer_surface;
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cg_surface->scene = scene;
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cg_surface->tree = scene->tree;
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cg_surface->tree->node.data =cg_surface;
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cg_surface->layer_surface->data = cg_surface;
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cg_surface->output = output;
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@ -92,5 +203,5 @@ handle_layer_shell_v1_surface_new(struct wl_listener *listener, void *data)
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wl_signal_add(&layer_surface->surface->events.commit, &cg_surface->surface_commit);
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cg_surface->output_destroy.notify = handle_output_destroy;
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wl_signal_add(&output->events.disable, &surface->output_destroy);
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wl_signal_add(&layer_surface->surface->events.destroy, &cg_surface->output_destroy);
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}
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@ -18,6 +18,8 @@ struct cg_layer_surface {
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struct wl_listener output_destroy;
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bool mapped;
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struct cg_output *output;
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struct wlr_scene_tree *tree;
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struct wlr_scene_layer_surface_v1 *scene;
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3
seat.h
3
seat.h
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@ -5,6 +5,7 @@
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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@ -48,6 +49,8 @@ struct cg_seat {
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struct wl_listener request_set_cursor;
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struct wl_listener request_set_selection;
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struct wl_listener request_set_primary_selection;
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struct wlr_layer_surface_v1 *focused_layer;
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};
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struct cg_keyboard_group {
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