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Use wlr_scene_output_for_each_surface
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parent
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1 changed files with 4 additions and 47 deletions
51
output.c
51
output.c
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@ -43,59 +43,16 @@
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#include "xwayland.h"
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#endif
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static bool
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intersects_with_output(struct cg_output *output, struct wlr_output_layout *output_layout, struct wlr_box *surface_box)
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{
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/* Since the surface_box's x- and y-coordinates are already output local,
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* the x- and y-coordinates of this box need to be 0 for this function to
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* work correctly. */
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struct wlr_box output_box = {0};
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wlr_output_effective_resolution(output->wlr_output, &output_box.width, &output_box.height);
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struct wlr_box intersection;
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return wlr_box_intersection(&intersection, &output_box, surface_box);
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}
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struct send_frame_done_data {
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struct cg_output *output;
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double ox, oy; /* Output-local coordinates. */
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struct timespec when;
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};
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static void
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send_frame_done_iterator(struct wlr_surface *surface, int sx, int sy, void *user_data)
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send_frame_done_iterator(struct wlr_surface *surface, int lx, int ly, void *user_data)
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{
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const struct send_frame_done_data *data = user_data;
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struct cg_output *output = data->output;
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const struct timespec *t = user_data;
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if (!wlr_surface_has_buffer(surface)) {
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return;
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}
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struct wlr_box surface_box = {
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.x = data->ox + sx + surface->sx,
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.y = data->oy + sy + surface->sy,
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.width = surface->current.width,
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.height = surface->current.height,
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};
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if (!intersects_with_output(output, output->server->output_layout, &surface_box)) {
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return;
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}
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wlr_surface_send_frame_done(surface, &data->when);
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}
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static void
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send_frame_done(struct cg_output *output, const struct timespec *when)
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{
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struct send_frame_done_data data = {
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.output = output,
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.when = *when,
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};
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wlr_output_layout_output_coords(output->server->output_layout, output->wlr_output, &data.ox, &data.oy);
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wlr_scene_node_for_each_surface(&output->server->scene->node, send_frame_done_iterator, &data);
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wlr_surface_send_frame_done(surface, t);
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}
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static void
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@ -153,7 +110,7 @@ handle_output_frame(struct wl_listener *listener, void *data)
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struct timespec now = {0};
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clock_gettime(CLOCK_MONOTONIC, &now);
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send_frame_done(output, &now);
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wlr_scene_output_for_each_surface(output->scene_output, send_frame_done_iterator, &now);
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}
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static void
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