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Properly track mapping and unmapping
We shouldn't render a window before it is mapped (obviously), but we render all windows in the view list. Hence, only insert the window once it is mapped. We could run into the case where a window is destroyed without being in the window list, so we now track unmapping again and remove windows from the list when they get unmapped.
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parent
a9818c0df1
commit
786e28bdac
3 changed files with 19 additions and 6 deletions
13
xdg_shell.c
13
xdg_shell.c
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@ -41,6 +41,13 @@ is_primary(struct cg_view *view)
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return parent == NULL; /*&& role == WLR_XDG_SURFACE_ROLE_TOPLEVEL */
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}
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static void
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handle_xdg_shell_surface_unmap(struct wl_listener *listener, void *data)
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{
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struct cg_view *view = wl_container_of(listener, view, unmap);
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view_unmap(view);
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}
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static void
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handle_xdg_shell_surface_map(struct wl_listener *listener, void *data)
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{
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@ -61,16 +68,14 @@ handle_xdg_shell_surface_new(struct wl_listener *listener, void *data)
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struct cg_server *server = wl_container_of(listener, server, new_xdg_shell_surface);
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struct wlr_xdg_surface *xdg_surface = data;
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if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
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return;
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}
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struct cg_view *view = cg_view_create(server);
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view->type = CAGE_XDG_SHELL_VIEW;
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view->xdg_surface = xdg_surface;
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view->map.notify = handle_xdg_shell_surface_map;
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wl_signal_add(&xdg_surface->events.map, &view->map);
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view->unmap.notify = handle_xdg_shell_surface_unmap;
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wl_signal_add(&xdg_surface->events.unmap, &view->unmap);
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view->destroy.notify = handle_xdg_shell_surface_destroy;
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wl_signal_add(&xdg_surface->events.destroy, &view->destroy);
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