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view: reorder functions
It had gotten a bit messy. Now functions are grouped together (i.e., getters, queries, etc).
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parent
64b971a665
commit
7175100d0d
4 changed files with 95 additions and 95 deletions
60
view.c
60
view.c
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@ -28,6 +28,24 @@ view_get_title(struct cg_view *view)
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return strndup(title, strlen(title));
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}
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bool
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view_is_primary(struct cg_view *view)
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{
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return view->impl->is_primary(view);
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}
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bool
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view_has_children(struct cg_server *server, struct cg_view *parent)
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{
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struct cg_view *child;
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wl_list_for_each(child, &server->views, link) {
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if (parent != child && parent->impl->is_parent(parent, child)) {
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return true;
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}
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}
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return false;
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}
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void
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view_activate(struct cg_view *view, bool activate)
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{
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@ -59,36 +77,6 @@ view_center(struct cg_view *view)
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view->y = (output_height - height) / 2;
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}
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void
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view_for_each_surface(struct cg_view *view, wlr_surface_iterator_func_t iterator, void *data)
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{
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view->impl->for_each_surface(view, iterator, data);
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}
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struct wlr_surface *
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view_wlr_surface_at(struct cg_view *view, double sx, double sy, double *sub_x, double *sub_y)
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{
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return view->impl->wlr_surface_at(view, sx, sy, sub_x, sub_y);
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}
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bool
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view_is_primary(struct cg_view *view)
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{
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return view->impl->is_primary(view);
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}
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bool
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view_has_children(struct cg_server *server, struct cg_view *parent)
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{
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struct cg_view *child;
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wl_list_for_each(child, &server->views, link) {
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if (parent != child && parent->impl->is_parent(parent, child)) {
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return true;
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}
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}
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return false;
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}
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void
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view_position(struct cg_view *view)
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{
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@ -99,6 +87,12 @@ view_position(struct cg_view *view)
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}
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}
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void
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view_for_each_surface(struct cg_view *view, wlr_surface_iterator_func_t iterator, void *data)
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{
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view->impl->for_each_surface(view, iterator, data);
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}
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void
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view_unmap(struct cg_view *view)
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{
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@ -160,3 +154,9 @@ view_from_wlr_surface(struct cg_server *server, struct wlr_surface *surface)
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}
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return NULL;
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}
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struct wlr_surface *
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view_wlr_surface_at(struct cg_view *view, double sx, double sy, double *sub_x, double *sub_y)
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{
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return view->impl->wlr_surface_at(view, sx, sy, sub_x, sub_y);
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}
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