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view_get_geometry: only out width and height
This is the only thing we need, as we don't use a view's x and y coordinates for placing windows.
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parent
786e28bdac
commit
48f8f69556
3 changed files with 11 additions and 7 deletions
8
view.c
8
view.c
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@ -43,11 +43,11 @@ view_center(struct cg_view *view)
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int output_width, output_height;
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wlr_output_effective_resolution(output, &output_width, &output_height);
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struct wlr_box geom;
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view->get_geometry(view, &geom);
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int width, height;
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view->get_geometry(view, &width, &height);
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view->x = (output_width - geom.width) / 2;
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view->y = (output_height - geom.height) / 2;
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view->x = (output_width - width) / 2;
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view->y = (output_height - height) / 2;
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}
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bool
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2
view.h
2
view.h
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@ -32,7 +32,7 @@ struct cg_view {
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void (*activate)(struct cg_view *view, bool activate);
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void (*maximize)(struct cg_view *view, int output_width, int output_height);
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void (*get_geometry)(struct cg_view *view, struct wlr_box *geom);
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void (*get_geometry)(struct cg_view *view, int *width_out, int *height_out);
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bool (*is_primary)(struct cg_view *view);
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};
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@ -28,9 +28,13 @@ maximize(struct cg_view *view, int output_width, int output_height)
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}
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static void
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get_geometry(struct cg_view *view, struct wlr_box *geom)
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get_geometry(struct cg_view *view, int *width_out, int *height_out)
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{
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wlr_xdg_surface_get_geometry(view->xdg_surface, geom);
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struct wlr_box geom;
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wlr_xdg_surface_get_geometry(view->xdg_surface, &geom);
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*width_out = geom.width;
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*height_out = geom.height;
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}
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static bool
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