view: adjust position according to declared top left corner

This commit is contained in:
Jonathan GUILLOT 2024-01-15 15:50:46 +01:00
parent 560e9ff3ef
commit 44fb937f8e
4 changed files with 22 additions and 18 deletions

10
view.c
View file

@ -65,11 +65,15 @@ view_position(struct cg_view *view)
struct wlr_box layout_box;
wlr_output_layout_get_box(view->server->output_layout, NULL, &layout_box);
view->impl->get_geometry(view, &view->width, &view->height);
struct wlr_box view_box;
view->impl->get_geometry(view, &view_box);
// If view dimensions are not the same as output layout ones, it will be centered first
view->lx = layout_box.x + (layout_box.width - view->width) / 2;
view->ly = layout_box.y + (layout_box.height - view->height) / 2;
// Do not forget to adjust position according to top left corner declared in view geometry
view->lx = layout_box.x + (layout_box.width - view_box.width) / 2 - view_box.x;
view->ly = layout_box.y + (layout_box.height - view_box.height) / 2 - view_box.y;
view->width = view_box.width;
view->height = view_box.height;
wlr_scene_node_set_position(&view->scene_tree->node, view->lx, view->ly);