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Refactor cage into separate source files
This makes Cage much easier to maintain. Not only is it easier where to look and to maintain a mental model of the code, there is also more encapsulation, better abstractions and better extendability.
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11 changed files with 1084 additions and 657 deletions
47
view.h
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47
view.h
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#ifndef CG_VIEW_H
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#define CG_VIEW_H
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#include <stdbool.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_xdg_shell.h>
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#include "server.h"
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enum cg_view_type {
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CAGE_XDG_SHELL_VIEW,
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};
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struct cg_view {
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struct cg_server *server;
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struct wl_list link; // server::views
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struct wlr_surface *wlr_surface;
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int x, y;
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enum cg_view_type type;
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union {
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struct wlr_xdg_surface *xdg_surface;
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};
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struct wl_listener destroy;
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struct wl_listener map;
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// TODO: allow applications to go to fullscreen from maximized?
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// struct wl_listener request_fullscreen;
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void (*activate)(struct cg_view *view, bool activate);
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void (*maximize)(struct cg_view *view, int output_width, int output_height);
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void (*get_geometry)(struct cg_view *view, struct wlr_box *geom);
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bool (*is_primary)(struct cg_view *view);
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};
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void view_activate(struct cg_view *view, bool activate);
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void view_maximize(struct cg_view *view);
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void view_center(struct cg_view *view);
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bool view_is_primary(struct cg_view *view);
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void view_map(struct cg_view *view, struct wlr_surface *surface);
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void view_destroy(struct cg_view *view);
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struct cg_view *cg_view_create(struct cg_server *server);
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struct cg_view *cg_view_from_wlr_surface(struct cg_server *server, struct wlr_surface *surface);
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#endif
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