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Refactor cage into separate source files
This makes Cage much easier to maintain. Not only is it easier where to look and to maintain a mental model of the code, there is also more encapsulation, better abstractions and better extendability.
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11 changed files with 1084 additions and 657 deletions
54
seat.h
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54
seat.h
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#ifndef CG_SEAT_H
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#define CG_SEAT_H
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#include <wayland-server.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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#include "server.h"
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#include "view.h"
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struct cg_seat {
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struct wlr_seat *seat;
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struct cg_server *server;
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struct wl_listener destroy;
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struct wl_list keyboards;
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struct wl_list pointers;
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struct wl_listener new_input;
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struct wlr_cursor *cursor;
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struct wlr_xcursor_manager *xcursor_manager;
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struct wl_listener cursor_motion;
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struct wl_listener cursor_motion_absolute;
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struct wl_listener cursor_button;
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struct wl_listener cursor_axis;
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struct wl_listener request_set_cursor;
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};
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struct cg_keyboard {
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struct wl_list link; // seat::keyboards
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struct cg_seat *seat;
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struct wlr_input_device *device;
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struct wl_listener modifiers;
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struct wl_listener key;
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struct wl_listener destroy;
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};
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struct cg_pointer {
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struct wl_list link; // seat::pointers
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struct cg_seat *seat;
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struct wlr_input_device *device;
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struct wl_listener destroy;
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};
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struct cg_seat *cg_seat_create(struct cg_server *server);
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void cg_seat_destroy(struct cg_seat *seat);
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struct cg_view *seat_get_focus(struct cg_seat *seat);
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void seat_set_focus(struct cg_seat *seat, struct cg_view *view);
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#endif
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