Refactor cage into separate source files

This makes Cage much easier to maintain. Not only is it easier where to
look and to maintain a mental model of the code, there is also more
encapsulation, better abstractions and better extendability.
This commit is contained in:
Jente Hidskes 2018-12-31 00:12:33 +01:00
parent e1525a20c8
commit 2cf40f7a9b
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11 changed files with 1084 additions and 657 deletions

54
seat.h Normal file
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#ifndef CG_SEAT_H
#define CG_SEAT_H
#include <wayland-server.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include "server.h"
#include "view.h"
struct cg_seat {
struct wlr_seat *seat;
struct cg_server *server;
struct wl_listener destroy;
struct wl_list keyboards;
struct wl_list pointers;
struct wl_listener new_input;
struct wlr_cursor *cursor;
struct wlr_xcursor_manager *xcursor_manager;
struct wl_listener cursor_motion;
struct wl_listener cursor_motion_absolute;
struct wl_listener cursor_button;
struct wl_listener cursor_axis;
struct wl_listener request_set_cursor;
};
struct cg_keyboard {
struct wl_list link; // seat::keyboards
struct cg_seat *seat;
struct wlr_input_device *device;
struct wl_listener modifiers;
struct wl_listener key;
struct wl_listener destroy;
};
struct cg_pointer {
struct wl_list link; // seat::pointers
struct cg_seat *seat;
struct wlr_input_device *device;
struct wl_listener destroy;
};
struct cg_seat *cg_seat_create(struct cg_server *server);
void cg_seat_destroy(struct cg_seat *seat);
struct cg_view *seat_get_focus(struct cg_seat *seat);
void seat_set_focus(struct cg_seat *seat, struct cg_view *view);
#endif