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								/*
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								 * Cage: A Wayland kiosk.
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								 *
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								 * Copyright (C) 2018-2020 Jente Hidskes
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								 * Copyright (C) 2019 The Sway authors
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								 *
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								 * See the LICENSE file accompanying this file.
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								 */
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								#include <wayland-server-core.h>
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								#include <wlr/backend.h>
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								#include <wlr/render/wlr_renderer.h>
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								#include <wlr/types/wlr_matrix.h>
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								#include <wlr/types/wlr_output.h>
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								#include <wlr/types/wlr_output_layout.h>
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								#include <wlr/types/wlr_scene.h>
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								#include <wlr/types/wlr_surface.h>
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								#include <wlr/util/box.h>
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								#include <wlr/util/log.h>
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								#include <wlr/util/region.h>
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								#include "output.h"
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								#include "seat.h"
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								#include "server.h"
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								#include "util.h"
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								#include "view.h"
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								static void
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								scissor_output(struct wlr_output *output, pixman_box32_t *rect)
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								{
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									struct wlr_box box = {
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										.x = rect->x1,
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										.y = rect->y1,
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										.width = rect->x2 - rect->x1,
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										.height = rect->y2 - rect->y1,
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									};
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									int output_width, output_height;
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									wlr_output_transformed_resolution(output, &output_width, &output_height);
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									enum wl_output_transform transform = wlr_output_transform_invert(output->transform);
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									wlr_box_transform(&box, &box, transform, output_width, output_height);
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									wlr_renderer_scissor(output->renderer, &box);
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								}
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								struct render_data {
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									pixman_region32_t *damage;
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								};
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								void
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								output_render(struct cg_output *output, pixman_region32_t *damage)
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								{
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									struct cg_server *server = output->server;
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									struct wlr_output *wlr_output = output->wlr_output;
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									wlr_renderer_begin(server->renderer, wlr_output->width, wlr_output->height);
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									if (!pixman_region32_not_empty(damage)) {
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										wlr_log(WLR_DEBUG, "Output isn't damaged but needs a buffer swap");
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										goto renderer_end;
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									}
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								#ifdef DEBUG
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									if (server->debug_damage_tracking) {
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										wlr_renderer_clear(server->renderer, (float[]){1.0f, 0.0f, 0.0f, 1.0f});
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									}
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								#endif
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									float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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									int nrects;
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									pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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									for (int i = 0; i < nrects; i++) {
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										scissor_output(wlr_output, &rects[i]);
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										wlr_renderer_clear(server->renderer, color);
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									}
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									double lx = 0, ly = 0;
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									wlr_output_layout_output_coords(output->server->output_layout, output->wlr_output, &lx, &ly);
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									wlr_scene_render_output(server->scene, wlr_output, lx, ly, damage);
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								renderer_end:
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									/* Draw software cursor in case hardware cursors aren't
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									   available. This is a no-op when they are. */
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									wlr_output_render_software_cursors(wlr_output, damage);
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									wlr_renderer_scissor(server->renderer, NULL);
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									wlr_renderer_end(server->renderer);
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									int output_width, output_height;
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									wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
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									pixman_region32_t frame_damage;
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									pixman_region32_init(&frame_damage);
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									enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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									wlr_region_transform(&frame_damage, &output->damage->current, transform, output_width, output_height);
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								#ifdef DEBUG
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									if (server->debug_damage_tracking) {
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										pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, output_width, output_height);
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									}
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								#endif
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									wlr_output_set_damage(wlr_output, &frame_damage);
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									pixman_region32_fini(&frame_damage);
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									if (!wlr_output_commit(wlr_output)) {
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										wlr_log(WLR_ERROR, "Could not commit output");
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									}
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								}
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