cage/render.c

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/*
* Cage: A Wayland kiosk.
*
* Copyright (C) 2018-2020 Jente Hidskes
* Copyright (C) 2019 The Sway authors
*
* See the LICENSE file accompanying this file.
*/
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include "output.h"
#include "seat.h"
#include "server.h"
#include "util.h"
#include "view.h"
static void
scissor_output(struct wlr_output *output, pixman_box32_t *rect)
{
struct wlr_box box = {
.x = rect->x1,
.y = rect->y1,
.width = rect->x2 - rect->x1,
.height = rect->y2 - rect->y1,
};
int output_width, output_height;
wlr_output_transformed_resolution(output, &output_width, &output_height);
enum wl_output_transform transform = wlr_output_transform_invert(output->transform);
wlr_box_transform(&box, &box, transform, output_width, output_height);
wlr_renderer_scissor(output->renderer, &box);
}
struct render_data {
pixman_region32_t *damage;
};
void
output_render(struct cg_output *output, pixman_region32_t *damage)
{
struct cg_server *server = output->server;
struct wlr_output *wlr_output = output->wlr_output;
wlr_renderer_begin(server->renderer, wlr_output->width, wlr_output->height);
if (!pixman_region32_not_empty(damage)) {
wlr_log(WLR_DEBUG, "Output isn't damaged but needs a buffer swap");
goto renderer_end;
}
#ifdef DEBUG
if (server->debug_damage_tracking) {
wlr_renderer_clear(server->renderer, (float[]){1.0f, 0.0f, 0.0f, 1.0f});
}
#endif
float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; i++) {
scissor_output(wlr_output, &rects[i]);
wlr_renderer_clear(server->renderer, color);
}
double lx = 0, ly = 0;
wlr_output_layout_output_coords(output->server->output_layout, output->wlr_output, &lx, &ly);
wlr_scene_render_output(server->scene, wlr_output, lx, ly, damage);
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renderer_end:
/* Draw software cursor in case hardware cursors aren't
available. This is a no-op when they are. */
wlr_output_render_software_cursors(wlr_output, damage);
wlr_renderer_scissor(server->renderer, NULL);
wlr_renderer_end(server->renderer);
int output_width, output_height;
wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
wlr_region_transform(&frame_damage, &output->damage->current, transform, output_width, output_height);
#ifdef DEBUG
if (server->debug_damage_tracking) {
pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, output_width, output_height);
}
#endif
wlr_output_set_damage(wlr_output, &frame_damage);
pixman_region32_fini(&frame_damage);
if (!wlr_output_commit(wlr_output)) {
wlr_log(WLR_ERROR, "Could not commit output");
}
}