mirror of
https://github.com/alsa-project/alsa-tools.git
synced 2026-03-01 01:40:14 -05:00
Added ac3dec 0.6.1 with native ALSA driver.
This commit is contained in:
parent
f2d80b5b5d
commit
28ff64db0a
50 changed files with 6094 additions and 0 deletions
83
ac3dec/libac3/rematrix.c
Normal file
83
ac3dec/libac3/rematrix.c
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
* rematrix.c
|
||||
*
|
||||
* Copyright (C) Aaron Holtzman - July 1999
|
||||
*
|
||||
* This file is part of ac3dec, a free Dolby AC-3 stream decoder.
|
||||
*
|
||||
* ac3dec is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* ac3dec is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GNU Make; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include "ac3.h"
|
||||
#include "ac3_internal.h"
|
||||
|
||||
|
||||
#include "decode.h"
|
||||
#include "rematrix.h"
|
||||
|
||||
struct rematrix_band_s
|
||||
{
|
||||
uint_32 start;
|
||||
uint_32 end;
|
||||
};
|
||||
|
||||
struct rematrix_band_s rematrix_band[] = { {13,24}, {25,36}, {37 ,60}, {61,252}};
|
||||
|
||||
static inline uint_32 min(uint_32 a,uint_32 b);
|
||||
|
||||
static inline uint_32
|
||||
min(uint_32 a,uint_32 b)
|
||||
{
|
||||
return (a < b ? a : b);
|
||||
}
|
||||
|
||||
/* This routine simply does stereo rematixing for the 2 channel
|
||||
* stereo mode */
|
||||
void rematrix(audblk_t *audblk, stream_samples_t samples)
|
||||
{
|
||||
uint_32 num_bands;
|
||||
uint_32 start;
|
||||
uint_32 end;
|
||||
uint_32 i,j;
|
||||
float left,right;
|
||||
|
||||
if(!audblk->cplinu || audblk->cplbegf > 2)
|
||||
num_bands = 4;
|
||||
else if (audblk->cplbegf > 0)
|
||||
num_bands = 3;
|
||||
else
|
||||
num_bands = 2;
|
||||
|
||||
for(i=0;i < num_bands; i++)
|
||||
{
|
||||
if(!audblk->rematflg[i])
|
||||
continue;
|
||||
|
||||
start = rematrix_band[i].start;
|
||||
end = min(rematrix_band[i].end ,12 * audblk->cplbegf + 36);
|
||||
|
||||
for(j=start;j < end; j++)
|
||||
{
|
||||
left = samples[0][j] + samples[1][j];
|
||||
right = samples[0][j] - samples[1][j];
|
||||
samples[0][j] = left;
|
||||
samples[1][j] = right;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue