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added hdspmixer by Thomas Charbonnel
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102 changed files with 14102 additions and 1 deletions
73
hdspmixer/src/HDSPMixerButtons.cxx
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73
hdspmixer/src/HDSPMixerButtons.cxx
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/*
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* HDSPMixer
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*
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* Copyright (C) 2003 Thomas Charbonnel (thomas@undata.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#pragma implementation
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#include "HDSPMixerButtons.h"
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HDSPMixerButtons::HDSPMixerButtons(int x, int y, int w, int h):Fl_Group(x, y, w, h)
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{
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cardselector = new HDSPMixerCardSelector(x+6, y+227, 61, 13, 1);
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master = new HDSPMixerMaster(x+6 , y+18 , 62, 12);
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view = new HDSPMixerView(x+6, y+53, 13, 76);
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presets = new HDSPMixerPresets(x+6, y+153, 61, 52);
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end();
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preset = 0;
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input = 0;
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playback = 0;
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output = 0;
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submix = 0;
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save = 0;
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}
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void HDSPMixerButtons::draw_background()
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{
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draw_background(x(), y(), w(), h());
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}
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void HDSPMixerButtons::draw_background(int xpos, int ypos, int w, int h)
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{
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fl_push_clip(xpos, ypos, w, h);
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fl_draw_pixmap(buttons_xpm, x(), y());
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fl_pop_clip();
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}
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void HDSPMixerButtons::draw()
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{
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Fl_Widget *const* a = array();
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if (damage() & ~FL_DAMAGE_CHILD) {
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draw_background();
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for (int i=children(); i--;) {
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Fl_Widget& o = **a++;
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draw_child(o);
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}
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} else {
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for (int i=children(); i--;) update_child(**a++);
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}
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}
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void HDSPMixerButtons::update_child(Fl_Widget& widget)
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{
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if (widget.damage() && widget.visible() && widget.type() < FL_WINDOW && fl_not_clipped(widget.x(), widget.y(), widget.w(), widget.h())) {
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draw_background(widget.x(), widget.y(), widget.w(), widget.h());
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widget.draw();
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widget.clear_damage();
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}
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}
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