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			84 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			84 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/* 
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								 *    rematrix.c
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								 *
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								 *	Copyright (C) Aaron Holtzman - July 1999
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								 *
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								 *  This file is part of ac3dec, a free Dolby AC-3 stream decoder.
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								 *	
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								 *  ac3dec is free software; you can redistribute it and/or modify
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								 *  it under the terms of the GNU General Public License as published by
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								 *  the Free Software Foundation; either version 2, or (at your option)
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								 *  any later version.
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								 *   
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								 *  ac3dec is distributed in the hope that it will be useful,
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								 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 *  GNU General Public License for more details.
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								 *   
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								 *  You should have received a copy of the GNU General Public License
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								 *  along with GNU Make; see the file COPYING.  If not, write to
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								 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. 
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								 *
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								 *
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								 */
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								#include <stdlib.h>
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								#include <stdio.h>
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								#include "ac3.h"
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								#include "ac3_internal.h"
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								#include "decode.h"
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								#include "rematrix.h"
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								struct rematrix_band_s
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								{
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									uint_32 start;
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									uint_32 end;
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								};
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								struct rematrix_band_s rematrix_band[] = { {13,24}, {25,36}, {37 ,60}, {61,252}};
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								static inline uint_32 min(uint_32 a,uint_32 b);
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								static inline uint_32
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								min(uint_32 a,uint_32 b)
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								{
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									return (a < b ? a : b);
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								}
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								/* This routine simply does stereo rematixing for the 2 channel 
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								 * stereo mode */
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								void rematrix(audblk_t *audblk, stream_samples_t samples)
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								{
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									uint_32 num_bands;
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									uint_32 start;
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									uint_32 end;
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									uint_32 i,j;
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									float left,right;
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									if(!audblk->cplinu || audblk->cplbegf > 2)
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										num_bands = 4;
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									else if (audblk->cplbegf > 0)
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										num_bands = 3;
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									else
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										num_bands = 2;
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									for(i=0;i < num_bands; i++)
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									{
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										if(!audblk->rematflg[i])
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											continue;
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										start = rematrix_band[i].start;
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										end = min(rematrix_band[i].end ,12 * audblk->cplbegf + 36);
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										for(j=start;j < end; j++)
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										{
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											left  = samples[0][j] + samples[1][j];
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											right = samples[0][j] - samples[1][j];
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											samples[0][j] = left;
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											samples[1][j] = right;
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										}
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									}
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								}
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