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								/* 
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								 *  bitstream.c
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								 *
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								 *	Copyright (C) Aaron Holtzman - Dec 1999
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								 *
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								 *  This file is part of ac3dec, a free AC-3 audio decoder
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								 *	
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								 *  ac3dec is free software; you can redistribute it and/or modify
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								 *  it under the terms of the GNU General Public License as published by
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								 *  the Free Software Foundation; either version 2, or (at your option)
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								 *  any later version.
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								 *   
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								 *  ac3dec is distributed in the hope that it will be useful,
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								 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 *  GNU General Public License for more details.
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								 *   
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								 *  You should have received a copy of the GNU General Public License
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								 *  along with GNU Make; see the file COPYING.  If not, write to
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								 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. 
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								 *
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								 */
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								#include <stdlib.h>
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								#include <stdio.h>
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											2001-04-22 14:44:55 +00:00
										 
									 
								 
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								#include <string.h>
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								#include "ac3.h"
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								#include "ac3_internal.h"
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								#include "bitstream.h"
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								#define BUFFER_SIZE 4096
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								static uint_8 buffer[BUFFER_SIZE];
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								static uint_32 *buffer_start, *buffer_end;
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								static uint_8 *chunk_start, *chunk_end;
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								uint_32 bits_left;
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								uint_32 current_word;
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								ssize_t (*bitstream_fill_buffer)(uint_8**,uint_8**);
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								int bitstream_get_byte(void)
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								{
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									if(chunk_start == chunk_end)
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										if (bitstream_fill_buffer(&chunk_start,&chunk_end) <= 0)
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											return EOF;
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									return (*chunk_start++);
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								}
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								uint_8 *bitstream_get_buffer_start(void)
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								{
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									return (uint_8 *) buffer_start;
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								}
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								int
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								bitstream_buffer_frame(uint_32 frame_size)
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								{
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								  uint_32 bytes_read;
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								  uint_32 num_bytes;
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								  bytes_read = 0;
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								  do
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								  {
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								    if(chunk_start > chunk_end)
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											printf("argh!\n");
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								    if(chunk_start == chunk_end)
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								      if (bitstream_fill_buffer(&chunk_start,&chunk_end) <= 0)
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								      	return EOF;
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								    num_bytes = chunk_end - chunk_start;
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								    if(bytes_read + num_bytes > frame_size)
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								      num_bytes = frame_size - bytes_read;
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								    memcpy(&buffer[bytes_read], chunk_start, num_bytes);
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								    bytes_read += num_bytes;
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								    chunk_start += num_bytes;
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								  }
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								  while (bytes_read != frame_size);
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								  buffer_start = (uint_32 *) buffer;
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								  buffer_end   = (uint_32 *) (buffer + frame_size);
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								  bits_left = 0;
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								  return 0;
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								}
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								static inline void
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								bitstream_fill_current()
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								{
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									current_word = *buffer_start++;
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									current_word = swab32(current_word);
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								}
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								//
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								// The fast paths for _get is in the
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								// bitstream.h header file so it can be inlined.
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								//
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								// The "bottom half" of this routine is suffixed _bh
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								//
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								// -ah
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								//
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								uint_32
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								bitstream_get_bh(uint_32 num_bits)
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								{
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									uint_32 result;
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									num_bits -= bits_left;
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									result = (current_word << (32 - bits_left)) >> (32 - bits_left);
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									bitstream_fill_current();
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									if(num_bits != 0)
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										result = (result << num_bits) | (current_word >> (32 - num_bits));
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									bits_left = 32 - num_bits;
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									return result;
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								}
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								void
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								bitstream_init(ssize_t(*fill_function)(uint_8**,uint_8**))
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								{
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									// Setup the buffer fill callback 
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									bitstream_fill_buffer = fill_function;
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								}
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