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control: Minor documentation fixes.
Signed-off-by: Tanjeff-N. Moos <tanjeff@cccmz.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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3 changed files with 12 additions and 4 deletions
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@ -155,7 +155,7 @@ typedef struct _snd_ctl_elem_list snd_ctl_elem_list_t;
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/** CTL element info container */
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typedef struct _snd_ctl_elem_info snd_ctl_elem_info_t;
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/** CTL element value container
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/** CTL element value container.
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*
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* Contains the value(s) (i.e. members) of a single element. All
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* values of a given element are of the same type.
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@ -167,6 +167,11 @@ typedef struct _snd_ctl_elem_info snd_ctl_elem_info_t;
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* using the latter, it must be freed again using
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* snd_ctl_elem_value_free().
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*
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* A value object can be zeroed out using snd_ctl_elem_value_clear().
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*
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* A value object can be copied to another one using
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* snd_ctl_elem_value_copy().
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*
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* \par Identifier
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*
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* Then, the ID must be filled. It is sufficient to fill only the
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@ -621,7 +626,7 @@ size_t snd_ctl_elem_value_sizeof(void);
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* \brief Allocate an invalid #snd_ctl_elem_value_t on the stack.
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*
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* Allocate space for a value object on the stack. The allocated
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* memory need not be freed, because is on the stack.
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* memory need not be freed, because it is on the stack.
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*
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* See snd_ctl_elem_value_t for details.
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*
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@ -147,6 +147,7 @@ int snd_card_get_index(const char *string)
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return -EINVAL;
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if ((isdigit(*string) && *(string + 1) == 0) ||
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(isdigit(*string) && isdigit(*(string + 1)) && *(string + 2) == 0)) {
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/* We got an index */
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if (sscanf(string, "%i", &card) != 1)
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return -EINVAL;
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if (card < 0 || card >= SND_MAX_CARDS)
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@ -156,8 +157,10 @@ int snd_card_get_index(const char *string)
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return card;
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return err;
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}
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if (string[0] == '/') /* device name */
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if (string[0] == '/')
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/* We got a device name */
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return snd_card_load2(string);
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/* We got in ID */
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for (card = 0; card < SND_MAX_CARDS; card++) {
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#ifdef SUPPORT_ALOAD
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if (! snd_card_load(card))
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@ -3127,7 +3127,7 @@ size_t snd_ctl_elem_value_sizeof()
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/**
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* \brief Allocate an invalid #snd_ctl_elem_value_t on the heap.
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*
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* Allocate space for a value object on the head. The allocated memory
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* Allocate space for a value object on the heap. The allocated memory
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* must be freed using snd_ctl_elem_value_free().
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*
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* See snd_ctl_elem_value_t for details.
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