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more documents as introduction.
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src/seq/seq.c
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src/seq/seq.c
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/*! \page seq Sequencer interface
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<P>Description...
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\section seq_general Genral
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The ALSA sequencer interface is designed to deliver the MIDI-like
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events between clients/ports.
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A typical usage is the MIDI patch-bay. A MIDI application can be
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connected arbitrarily from/to the other MIDI clients.
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The routing between clients can be changed dynamically, so the
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application can handle incoming or outgoing MIDI events regardless of
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the devices or the application connections.
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The sequencer core stuff only takes care of two things:
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scheduling events and dispatching them to the destination at the
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right time. All processing of MIDI events has to be done within the clients.
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The event can be dispatched immediately without queueing, too.
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The event scheduling can be done either on a MIDI tempo queue or
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on a wallclock-time queue.
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\section seq_client Client and Port
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A <i>client</i> is created at each time #snd_seq_open() is called.
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Later on, the attributes of client such as its name string can be changed
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via #snd_seq_set_client_info(). There are helper functions for ease of use,
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e.g. #snd_seq_set_client_name() and #snd_seq_set_client_event_filter().
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A typical code would be like below:
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\code
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// create a new client
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snd_seq_t *open_client()
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{
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snd_seq_t *handle;
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int err;
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err = snd_seq_open(&handle, "default", SND_SEQ_OPEN_INPUT, 0);
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if (err < 0)
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return NULL;
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snd_seq_set_client_name(handle, "My Client");
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return handle;
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}
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\endcode
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You'll need to know the id number of the client eventually, for example,
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when accessing to a certain port (see the section \ref seq_subs).
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The client id can be obtained by #snd_seq_client_id() function.
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A client can have one or more <i>ports</i> to communicate between other
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clients. A port is corresponding to the MIDI port in the case of MIDI device,
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but in general it is nothing but the access point between other clients.
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Each port may have capability flags, which specify the read/write
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accessbility and subscription permissions of the port.
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For creation of a port, call #snd_seq_create_port() \endlink
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with the appropirate port attribute specified in #snd_seq_port_info_t
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reocrd.
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For creating a port for the normal use, there is a helper function
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#snd_seq_create_simple_port(). An example with this function is like below.
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\code
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// create a new port; return the port id
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// port will be writable and accept the write-subscription.
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int my_new_port(snd_seq_t *handle)
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{
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return snd_seq_create_simple_port(handle, "my port",
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SND_SEQ_PORT_CAP_WRITE|SND_SEQ_PORT_CAP_SUBS_WRITE,
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SND_SEQ_PORT_TYPE_MIDI_GENERIC);
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}
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\endcode
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\section seq_memory Memory Pool
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Each client owns memory pools on kernel space
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for each input and output events.
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Here, input and output mean
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input (read) from other clients and output (write) to others, respectively.
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Since memory pool of each client is independent from others,
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it avoids such a situation that a client eats the whole events pool
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and interfere other clients' responce.
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The all scheduled output events or input events from dispatcher are stored
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on these pools until delivered to other clients or extracted to user space.
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The size of input/output pools can be changed independently.
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The output pool has also a room size, which is used to wake up the
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thread when it falls into sleep in blocking write mode.
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Note that ports on the same client share the same memory pool.
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If a port fills the memory pool, another can't use it any more.
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For avoiding this, multiple clients can be used.
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For chancing the pool size and the condition, access to #snd_seq_client_pool_t
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record. There are helper functions, #snd_seq_set_client_pool_output(),
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#snd_seq_set_client_pool_output_room() and #snd_seq_set_client_pool_input(),
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for setting the total output-pool size, the output-room size and the input-pool
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size, respectively.
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\section seq_subs Subscription
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One of the new features in ALSA sequencer system is <i>subscription</i> of ports.
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In general, subscription is a connection between two sequencer ports.
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Even though an event can be delivered to a port without subscription
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using an explicit destination address,
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the subscription mechanism provides us more abstraction.
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Suppose a MIDI input device which sends events from a keyboard.
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The port associated with this device has READ capability - which means
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this port is readable from other ports.
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If a user program wants to capture events from keyboard and store them
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as MIDI stream, this program must subscribe itself to the MIDI port
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for read.
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Then, a connection from MIDI input port to this program is established.
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From this time, events from keyboard are automatically sent to this program.
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Timestamps will be updated according to the subscribed queue.
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\code
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MIDI input port (keyboard)
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V
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ALSA sequencer - update timestamp
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V
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application port
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\endcode
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There is another subscription type for opposite direction:
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Suppose a MIDI sequencer program which sends events to a MIDI output device.
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In ALSA system, MIDI device is not opened until the associated MIDI port
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is accessed. Thus, in order to activate MIDI device, we have to subscribe
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to MIDI port for write.
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After this connection is established, events will be properly sent
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to MIDI output device.
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\code
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application port
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V
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ALSA sequencer - events are scheduled
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V
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MIDI output port (WaveTable etc.)
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\endcode
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From the viewpoint of subscription, the examples above are special cases.
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Basically, subscription means the connection between two arbitrary ports.
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For example, imagine a filter application which modifies
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the MIDI events like program, velocity or chorus effects.
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This application can accept arbitrary MIDI input
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and send to arbitrary port, just like a Unix pipe application using
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stdin and stdout files.
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We can even connect several filter applictions which work individually
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in order to process the MIDI events.
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Subscription can be used for this purpose.
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The connection between ports can be done also by the "third" client.
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Thus, filter applications have to manage
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only input and output events regardless of receiver/sender addresses.
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\code
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sequencer port #1
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V
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ALSA sequencer (scheduled or real-time)
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V
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sequencer port #2
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\endcode
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For the detail about subscription, see the section \ref seq_subs_more.
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\section seq_events Sequencer Events
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Messaging between clients is performed by sending events from one client to
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another. These events contain high-level MIDI oriented messages or sequencer
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specific messages.
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All the sequencer events are stored in a sequencer event record,
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#snd_seq_event_t type.
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Application can send and receive these event records to/from other
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clients via sequencer.
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An event has several stroage types according to its usage.
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For example, a SYSEX message is stored on the variable length event,
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and a large synth sample data is delivered using a user-space data pointer.
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\subsection seq_ev_struct Structure of an event
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An event consists of the following items:
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<ul>
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<li>The type of the event
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<li>Event flags. It describes various conditions:
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<ul>
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<li>time stamp; "real time" / "song ticks"
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<li>time mode; "absolute" / "relative to current time"
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</ul>
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<li>Timestamp of the event.
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<li>Scheduling queue id.
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<li>Source address of the event, given by the combination
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of client id and port id numbers.
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<li>Destination address of the event.
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<li>The actual event data. (up to 12 bytes)
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</ul>
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The actual record is shown in #snd_seq_event_t.
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The type field contains the type of the event
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(1 byte).
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The flags field consists of bit flags which
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describe several conditions of the event (1 byte).
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It includes the time-stamp mode, data storage type, and scheduling prority.
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The tag field is an arbitrary tag.
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This tag can used for removing a distinct event from the event queue
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via #snd_seq_remove_events().
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The queue field is the queue id for scheduling.
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The source and dest fields are source and destination addresses.
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The data field is a union of event data.
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\subsction seq_ev_queue Scheduling queue
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An event can be delivered either on scheduled or direct dispatch mode.
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On the scheduling mode, an event is once stored on the priority queue
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and delivered later (or even immediately) to the destination,
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whereas on the direct disatch mode, an event is passed to the destination
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without any queue.
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For a scheduled delivery, a queue to process the event must exist.
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Usually, a client creates its own queue by
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#snd_seq_alloc_queue() function.
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Alternatively, a queue may be shared among several clients.
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For scheduling an event on the specified queue,
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a client needs to fill queue field
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with the preferred queue id.
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Meanwhile, for dispatching an event directly, just
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use #SND_SEQ_QUEUE_DIRECT as the target queue id.
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A macro #snd_seq_ev_set_direct() is provided for ease
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and compatibility.
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Note that scheduling at the current or earlier time is different
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from the direct dispatch mode even though the event is delivered immediately.
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On the former scheme, an event is once stored on priority queue, then
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delivered actually. Thus, it acquires a space from memory pool.
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On the other hand, the latter is passed without using memory pool.
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Although the direct dispatched event needs less memory, it means also
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that the event cannot be resent if the destination is unable to receive it
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momentarily.
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\subsection seq_ev_time Time stamp
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The timestamp of the event can either specified in
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<i>real time</i> or in <i>song ticks</i>.
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The former means the wallclock time while the latter corresponds to
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the MIDI ticks.
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Which format is used is determined by the event flags.
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The resolution of real-time value is in nano second.
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Since 64 bit length is required for the actual time calculation,
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it is represented by
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a structure of pair of second and nano second
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defined as #snd_seq_real_time_t type.
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The song tick is defined simply as a 32 bit integer,
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defined as #snd_seq_tick_time_t type.
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The time stored in an event record is a union of these two different
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time values.
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Note that the time format used for real time events is very similar to
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timeval struct used for unix system time.
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The absurd resolution of the timestamps allows us to perform very accurate
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conversions between songposition and real time. Round-off errors can be
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neglected.
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If a timestamp with a
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<i>relative</i> timestamp is delivered to ALSA, the
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specified timestamp will be used as an offset to the current time of the
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queue the event is sent into.
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An <i>absolute</i> timestamp is on the contrary the time
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counted from the moment when the queue started.
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An client that relies on these relative timestamps is the MIDI input port.
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As each sequencer queue has it's own clock the only way to deliver events at
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the right time is by using the relative timestamp format. When the event
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arrives at the queue it is normalised to absolute format.
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The timestamp format is specified in the flag bitfield masked by
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#SND_SEQ_TIME_STAMP_MASK.
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To schedule the event in a real-time queue or in a tick queue,
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macros #snd_seq_ev_schedule_real() and
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#snd_seq_ev_schedule_tick() are provided, respectively.
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\subsection seq_ev_addr Source and destination addresses
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To identify the source and destination of an event, the addressing field
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contains a combination of client id and port id numbers, defined as
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#snd_seq_addr_t type.
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When an event is passed to sequencer from a client, sequencer fills
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source.client field
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with the sender's id automatically.
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It is the responsibility of sender client to
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fill the port id of source.port and
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both client and port of dest field.
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If an existing address is set to the destination,
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the event is simplly delivered to it.
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When #SND_SEQ_ADDRESS_SUBSCRIBERS is set to the destination client id,
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the event is delivered to all the clients connected to the source port.
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A sequencer core has two pre-defined system ports on the system client
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#SND_SEQ_CLIENT_SYSTEM: #SND_SEQ_PORT_SYSTEM_TIMER and #SND_SEQ_PORT_SYSTEM_ANNOUNCE.
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The #SND_SEQ_PORT_SYSTEM_TIMER is the system timer port,
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and #SND_SEQ_PORT_SYSTEM_ANNOUNCE is the system
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announce port.
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In order to control a queue from a client, client should send a
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queue-control event
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like start, stop and continue queue, change tempo, etc.
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to the system timer port.
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Then the sequencer system handles the queue according to the received event.
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This port supports subscription. The received timer events are
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broadcasted to all subscribed clients.
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The latter port does not receive messages but supports subscription.
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When each client or port is attached, detached or modified,
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an announcement is sent to subscribers from this port.
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\subsection seq_ev_data Data storage type
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Some events like SYSEX message, however, need larger data space
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than the standard data.
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For such events, ALSA sequencer provides seveal different data storage types.
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The data type is specified in the flag bits masked by #SND_SEQ_EVENT_LENGTH_MASK.
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The following data types are available:
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\par Fixed size data
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Normal events stores their parameters on
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data field (12 byte).
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The flag-bit type is #SND_SEQ_EVENT_LENGTH_FIXED.
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A macro #snd_seq_ev_set_fixed() is provided to set this type.
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\par Variable length data
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SYSEX or a returned error use this type.
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The actual data is stored on an extra allocated space.
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On sequecer kernel, the whole extra-data is duplicated, so that the event
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can be scheduled on queue.
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The data contains only the length and the
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pointer of extra-data.
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The flag-bit type is #SND_SEQ_EVENT_LENGTH_VARIABLE.
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A macro #snd_seq_ev_set_variable() is provided to set this type.
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\par User-space data
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This type refers also an extra data space like variable length data,
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but the extra-data is not duplicated but
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but referred as a user-space data on kernel,
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so that it reduces the time and resource for transferring
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large bulk of data like synth sample wave.
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This data type, however, can be used only for direct dispatch mode,
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and supposed to be used only for a special purpose like a bulk data
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transfer.
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The data length and pointer are stored also in
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data.ext field as well as variable length data.
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The flag-bit type is #SND_SEQ_EVENT_LENGTH_VARUSR.
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A macro #snd_seq_ev_set_varusr() is provided to set this type.
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\subsection seq_ev_sched Scheduling priority
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There are two priorities for scheduling:
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\par Normal priority
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If an event with the same scheduling time is already present on the queue,
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the new event is appended to the older.
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\par High priority
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If an event with the same scheduling time is already present on the queue,
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the new event is inserted before others.
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The scheduling priority is set in the flag bitfeld masked by #SND_SEQ_PRIORITY_MASK.
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A macro #snd_seq_ev_set_priority() is provided to set the mode type.
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\section seq_queue Event Queues
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\subsection seq_ev_control Creation of a queue
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Creating a queue is done usually by calling #snd_seq_alloc_queue.
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You can create a queue with a certain name by #snd_seq_alloc_named_queue(), too.
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\code
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// create a queue and return its id
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int my_queue(snd_seq_t *handle)
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{
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return snd_seq_alloc_named_queue(handle, "my queue");
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}
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\endcode
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These functions are the wrapper to the function #snd_seq_create_queue().
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For releasing the allocated queue, call #snd_seq_free_queue() with the
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obtained queue id.
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Once when a queue is created, the two queues are associated to that
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queue record in fact: one is the realtime queue and another is the
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tick queue. These two queues are bound together to work
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synchronously. Hence, when you schedule an event, you have to choose
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which queue type is used as described in the section \ref
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seq_ev_time.
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\subsection seq_ev_tempo Setting queue tempo
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The tempo (or the speed) of the scheduling queue is variable.
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In the case of <i>tick</i> queue, the tempo is controlled
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in the manner of MIDI. There are two parameters to define the
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actual tempo, PPQ (pulse per quarter note) and MIDI tempo.
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The former defines the base resolution of the ticks, while
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the latter defines the beat tempo in microseconds.
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As default, 96 PPQ and 120 BPM are used, respectively.
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That is, the tempo is set to 500000 (= 60 * 1000000 / 120).
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Note that PPQ cannot be changed while the queue is running.
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It must be set before the queue is started.
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On the other hand, in the case of <i>realtime</i> queue, the
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time resolution is fixed to nanosecononds. There is, however,
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a parameter to change the speed of this queue, called <i>skew</i>.
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You can make the queue faster or slower by setting the skew value
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bigger or smaller. In the API, the skew is defined by two values,
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the skew base and the skew value. The actual skew is the fraction
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of them, <i>value/base</i>. As default, the skew base is set to 16bit
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(0x10000) and the skew value is the identical, so that the queue is
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processed as well as in the real world.
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When the tempo of realtime queue is changed, the tempo of
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the associated tick queue is changed together, too.
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That's the reason why two queues are created always.
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This feature can be used to synchronize the event queue with
|
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the external synchronization source like SMPTE. In such a case,
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the realtime queue is skewed to match with the external source,
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so that both the realtime timestamp and the MIDI timestamp are
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synchronized.
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For setting these tempo parameters, use #snd_seq_queue_tempo_t record.
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For example, to set the tempo of the queue <code>q</code> to
|
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48 PPQ, 60 BPM,
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||||
\code
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void set_tempo(snd_seq_t *handle)
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{
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snd_seq_queue_tempo_t *tempo;
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snd_seq_queue_tempo_alloca(&tempo);
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snd_seq_queue_tempo_set_tempo(tempo, 1000000); // 60 BPM
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snd_seq_queue_tempo_set_ppq(tempo, 48); // 48 PPQ
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snd_seq_set_queue_tempo(handle, tempo);
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}
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\endcode
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For changing the (running) queue's tempo on the fly, you can either
|
||||
set the tempo via #snd_seq_queue_tempo() or send a MIDI tempo event
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to the system timer port. For example,
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||||
\code
|
||||
int change_tempo(snd_seq_t *handle, int q, unsigned int tempo)
|
||||
{
|
||||
snd_seq_event_t ev;
|
||||
snd_seq_ev_clear(&ev);
|
||||
ev.dest.client = SND_SEQ_CLIENT_SYSTEM;
|
||||
ev.dest.port = SND_SEQ_PORT_SYSTEM_TIMER;
|
||||
ev.source.client = my_client_id;
|
||||
ev.source.port = my_port_id;
|
||||
ev.queue = SND_SEQ_QUEUE_DIRECT; // no scheduling
|
||||
ev.data.queue.queue = q; // affected queue id
|
||||
ev.data.queue.value = tempo; // new tempo in microsec.
|
||||
return snd_seq_event_output(handle, &ev);
|
||||
}
|
||||
\endcode
|
||||
There is a helper function to do this easily,
|
||||
#snd_seq_change_queue_tempo().
|
||||
Set NULL to the last argument, if you don't need any
|
||||
special settings.
|
||||
|
||||
In the above example, the tempo is changed immediately after
|
||||
the buffer is flushed by #snd_seq_drain_output() call.
|
||||
You can schedule the event in a certain queue so that the tempo
|
||||
change happes at the scheduled time, too.
|
||||
|
||||
\subsection seq_ev_start Starting and stopping a queue
|
||||
|
||||
To start, stop, or continue a queue, you need to send a queue-control
|
||||
event to the system timer port as well. There are helper functions,
|
||||
#snd_seq_start_queue(), #snd_seq_stop_queue() and
|
||||
#snd_seq_continue_queue().
|
||||
Note that if the last argument of these functions is NULL, the
|
||||
event is sent (i.e. operated) immediately after the buffer flush.
|
||||
If you want to schedule the event at the certain time, set up
|
||||
the event record and provide the pointer of that event record as the
|
||||
argument.
|
||||
|
||||
Only calling these functions doesn't deliver the event to the
|
||||
sequencer core but only put to the output buffer. You'll need to
|
||||
call #snd_seq_drain_output() eventually.
|
||||
|
||||
|
||||
\section seq_subs_more More inside the subscription
|
||||
|
||||
\subsection seq_subs_perm Permissions
|
||||
|
||||
Each ALSA port can have capability flags.
|
||||
The most basic capability flags are
|
||||
#SND_SEQ_PORT_CAP_READ and #SND_SEQ_PORT_CAP_WRITE.
|
||||
The former means that the port allows to send events to other ports,
|
||||
whereas the latter capability menas
|
||||
that the port allows to receive events from other ports.
|
||||
You may have noticed that meanings of \c READ and \c WRITE
|
||||
are permissions of the port from the viewpoint of other ports.
|
||||
|
||||
For allowing subscription from/to other clients, another capability
|
||||
flags must be set together with read/write capabilities above.
|
||||
For allowing read and write subscriptions,
|
||||
#SND_SEQ_PORT_CAP_SUBS_READ and
|
||||
#SND_SEQ_PORT_CAP_SUBS_WRITE are used,
|
||||
respectively.
|
||||
For example, the port with MIDI input device always has
|
||||
#SND_SEQ_PORT_CAP_SUBS_READ capability,
|
||||
and the port with MIDI output device always has
|
||||
#SND_SEQ_PORT_CAP_SUBS_WRITE capability together with
|
||||
#SND_SEQ_PORT_CAP_READ and #SND_SEQ_PORT_CAP_WRITE capabilities,
|
||||
respectively.
|
||||
Obviously, these flags have no influence
|
||||
if \c READ or \c WRITE> capability is not set.
|
||||
|
||||
Note that these flags are not necessary if the client subscribes itself
|
||||
to the spcified port.
|
||||
For example, when a port makes READ subscription
|
||||
to MIDI input port, this port must have #SND_SEQ_PORT_CAP_WRITE capability,
|
||||
but no #SND_SEQ_PORT_CAP_SUBS_WRITE capability is required.
|
||||
Only MIDI input port must have #SND_SEQ_PORT_SUBS_READ capability.
|
||||
|
||||
As default, the connection of ports via the third client is always allowed
|
||||
if proper read and write (subscription) capabilities are set both to the
|
||||
source and destination ports.
|
||||
For prohibiting this behavior, set a capability
|
||||
#SND_SEQ_PORT_CAP_NO_EXPORT to the port.
|
||||
If this flag is set, subscription must be done by sender or receiver
|
||||
client itself.
|
||||
It is useful to avoid unexpected disconnection.
|
||||
The ports which won't accept subscription should have this capability
|
||||
for better security.
|
||||
|
||||
\subsection seq_subs_handle Subscription handlers
|
||||
|
||||
In ALSA library, subscription is done via
|
||||
#snd_seq_subscribe_port() function.
|
||||
It takes the argument of #snd_seq_port_subscribe_t record pointer.
|
||||
Suppose that you have a client which will receive data from
|
||||
a MIDI input device. The source and destination addresses
|
||||
are like the below;
|
||||
\code
|
||||
snd_seq_addr_t sender, dest;
|
||||
sender.client = MIDI_input_client;
|
||||
sender.port = MIDI_input_port;
|
||||
dest.client = my_client;
|
||||
dest.port = my_port;
|
||||
\endcode
|
||||
To set these values as the connection call like this.
|
||||
\code
|
||||
snd_seq_port_subscribe_t *subs;
|
||||
snd_seq_port_subscribe_alloca(&subs);
|
||||
snd_seq_port_subscribe_set_sender(subs, &sender);
|
||||
snd_seq_port_subscribe_set_dest(subs, &dest);
|
||||
snd_seq_subscribe_port(handle, subs);
|
||||
\endcode
|
||||
|
||||
When the connection should be exclusively done only between
|
||||
a certain pair, set <i>exclusive</i> attribute to the subscription
|
||||
record before calling #snd_seq_port_subscribe.
|
||||
\code
|
||||
snd_seq_port_subscribe_set_exclusive(subs, 1);
|
||||
\endcode
|
||||
The succeeding subscriptions will be refused.
|
||||
|
||||
The timestamp can be updated independently on each connection.
|
||||
When set up, the timestamp of incoming queue to the destination port
|
||||
is updated automatically to the time of the specified queue.
|
||||
\code
|
||||
snd_seq_port_subscribe_set_time_update(subs, 1);
|
||||
snd_seq_port_subscribe_set_queue(subs, q);
|
||||
\endcode
|
||||
For getting the wallclock time (sec/nsec pair), set <i>real</i> attribute:
|
||||
\code
|
||||
snd_seq_port_subscribe_set_time_real(subs, 1);
|
||||
\endcode
|
||||
Otherwise, the timestamp is stored in tick unit.
|
||||
This feature is useful when receiving events from MIDI input device.
|
||||
The event time is automatically set in the event record.
|
||||
|
||||
Note that an outsider client may connect other ports.
|
||||
In this case, however, the subscription may be refused
|
||||
if #SND_SEQ_PORT_CAP_NO_EXPORT capability is set in either sender or receiver port.
|
||||
|
||||
\section seq_subs_ex Examples of subscription
|
||||
|
||||
\subsection seq_subs_ex_capt Capture from keyboard
|
||||
|
||||
Assume MIDI input port = 64:0, application port = 128:0, and
|
||||
queue for timestamp = 1 with real-time stamp.
|
||||
The application port must have capabilty #SND_SEQ_PORT_CAP_WRITE.
|
||||
\code
|
||||
void capture_keyboard(snd_seq_t *seq)
|
||||
{
|
||||
snd_seq_addr_t sender, dest;
|
||||
snd_seq_port_subscribe_t *subs;
|
||||
sender.client = 64;
|
||||
sender.port = 0;
|
||||
dest.client = 128;
|
||||
dest.port = 0;
|
||||
snd_seq_port_subscribe_alloca(&subs);
|
||||
snd_seq_port_subscribe_set_sender(subs, &sender);
|
||||
snd_seq_port_subscribe_set_dest(subs, &dest);
|
||||
snd_seq_port_subscribe_set_queue(subs, 1);
|
||||
snd_seq_port_subscribe_set_time_update(subs, 1);
|
||||
snd_seq_port_subscribe_set_time_real(subs, 1);
|
||||
snd_seq_subscribe_port(seq, subs);
|
||||
}
|
||||
\endcode
|
||||
|
||||
\subsection seq_subs_ex_out Output to MIDI device
|
||||
|
||||
Assume MIDI output port = 65:1 and application port = 128:0.
|
||||
The application port must have capabilty #SND_SEQ_PORT_CAP_READ.
|
||||
\code
|
||||
void subscribe_output(snd_seq_t *seq)
|
||||
{
|
||||
snd_seq_addr_t sender, dest;
|
||||
snd_seq_port_subscribe_t *subs;
|
||||
sender.client = 128;
|
||||
sender.port = 0;
|
||||
dest.client = 65;
|
||||
dest.port = 1;
|
||||
snd_seq_port_subscribe_alloca(&subs);
|
||||
snd_seq_port_subscribe_set_sender(subs, &sender);
|
||||
snd_seq_port_subscribe_set_dest(subs, &dest);
|
||||
snd_seq_subscribe_port(seq, subs);
|
||||
}
|
||||
\endcode
|
||||
This example can be simplified by using #snd_seq_connect_to() function.
|
||||
\code
|
||||
void subscribe_output(snd_seq_t *seq)
|
||||
{
|
||||
snd_seq_connect_to(seq, 0, 65, 1);
|
||||
}
|
||||
\endcode
|
||||
|
||||
\subsection seq_subs_ex_arbit Arbitrary connection
|
||||
|
||||
Assume connection from application 128:0 to 129:0,
|
||||
and that subscription is done by the third application (130:0).
|
||||
The sender must have capabilities both
|
||||
#SND_SEQ_PORT_CAP_READ and
|
||||
#SND_SEQ_PORT_SUBS_READ,
|
||||
and the receiver
|
||||
#SND_SEQ_PORT_CAP_WRITE and
|
||||
#SND_SEQ_PORT_CAP_SUBS_WRITE, respectively.
|
||||
\code
|
||||
// ..in the third application (130:0) ..
|
||||
void coupling(snd_seq_t *seq)
|
||||
{
|
||||
snd_seq_addr_t sender, dest;
|
||||
snd_seq_port_subscribe_t *subs;
|
||||
sender.client = 128;
|
||||
sender.port = 0;
|
||||
dest.client = 129;
|
||||
dest.port = 0;
|
||||
snd_seq_port_subscribe_alloca(&subs);
|
||||
snd_seq_port_subscribe_set_sender(subs, &sender);
|
||||
snd_seq_port_subscribe_set_dest(subs, &dest);
|
||||
snd_seq_subscribe_port(seq, subs);
|
||||
}
|
||||
\endcode
|
||||
|
||||
\section seq_ex_event Event Processing
|
||||
|
||||
\subsection seq_ex_address Addressing
|
||||
|
||||
Now, two ports are connected by subscription. Then how to send events?
|
||||
|
||||
The subscribed port doesn't have to know the exact sender address.
|
||||
Instead, there is a special address for subscribers,
|
||||
#SND_SEQ_ADDRESS_SUBSCRIBERS.
|
||||
The sender must set this value as the destination client.
|
||||
Destination port is ignored.
|
||||
|
||||
The other values in source and destination addresses are identical with
|
||||
the normal event record.
|
||||
If the event is scheduled, proper queue and timestamp values must be set.
|
||||
|
||||
There is a convenient function to set the address in an event record.
|
||||
In order to set destination as subscribers, use
|
||||
#snd_seq_ev_set_subs().
|
||||
|
||||
\subsection Scheduled Delivery
|
||||
|
||||
If we send an event at the scheduled time <code>t</code> (tick)
|
||||
on the queue <code>Q</code>,
|
||||
the sender must set both schedule queue and time in the
|
||||
event record.
|
||||
The program appears like this:
|
||||
\code
|
||||
void schedule_event(snd_seq_t *seq)
|
||||
{
|
||||
snd_seq_event_t ev;
|
||||
|
||||
snd_seq_ev_clear(&ev);
|
||||
snd_seq_ev_set_source(&ev, my_port);
|
||||
snd_seq_ev_set_subs(&ev);
|
||||
snd_seq_ev_schedule_tick(&ev, Q, 0, t);
|
||||
... // set event type, data, so on..
|
||||
|
||||
snd_seq_event_output(seq, &ev);
|
||||
...
|
||||
snd_seq_drain_output(seq); // if necessary
|
||||
}
|
||||
\endcode
|
||||
Of course, you can use realtime stamp, too.
|
||||
|
||||
\subsection seq_ex_direct Direct Delivery
|
||||
|
||||
If the event is sent immediately without enqueued, the sender doesn't take
|
||||
care of queue and timestamp.
|
||||
As well as the case above, there is a function to set the direct delivery,
|
||||
#snd_seq_ev_set_direct().
|
||||
The program can be more simplified as follows:
|
||||
\code
|
||||
void direct_delivery(snd_seq_t *seq)
|
||||
{
|
||||
snd_seq_event_t ev;
|
||||
|
||||
snd_seq_ev_clear(&ev);
|
||||
snd_seq_ev_set_source(&ev, port);
|
||||
snd_seq_ev_set_subs(&ev);
|
||||
snd_seq_ev_set_direct(&ev);
|
||||
... // set event type, data, so on..
|
||||
|
||||
snd_seq_event_output(seq, &ev);
|
||||
snd_seq_drain_output(seq);
|
||||
}
|
||||
\endcode
|
||||
You should flush event soon after output event.
|
||||
Otherwise, the event is enqueued on output queue of ALSA library
|
||||
(not in the kernel!), and will be never processed until
|
||||
this queue becomes full.
|
||||
|
||||
\subsection seq_ex_filter Filter Application
|
||||
|
||||
A typical filter program, which receives an event and sends it immediately
|
||||
after some modification, will appear as following:
|
||||
\code
|
||||
void event_filter(snd_seq_t *seq, snd_seq_event_t *ev)
|
||||
{
|
||||
snd_seq_event_t *ev;
|
||||
|
||||
while (snd_seq_event_input(seq, &ev) >= 0) {
|
||||
//.. modify input event ..
|
||||
|
||||
snd_seq_ev_set_source(ev, my_port);
|
||||
snd_seq_ev_set_subs(ev);
|
||||
snd_seq_ev_set_direct(ev);
|
||||
snd_seq_event_output(seq, &ev);
|
||||
snd_seq_drain_output(seq);
|
||||
snd_seq_free_event(ev);
|
||||
}
|
||||
}
|
||||
\endcode
|
||||
|
||||
*/
|
||||
|
||||
|
|
@ -201,7 +947,7 @@ static int snd_seq_open_noupdate(snd_seq_t **seqp, snd_config_t *root,
|
|||
* - #SND_SEQ_OPEN_INPUT - open the sequencer for input only
|
||||
* - #SND_SEQ_OPEN_DUPLEX - open the sequencer for output and input
|
||||
* \note Internally, these are translated to \c O_WRONLY, \c O_RDONLY and
|
||||
* \O_RDWR respectively and used as the second argument to the C library
|
||||
* \c O_RDWR respectively and used as the second argument to the C library
|
||||
* open() call.
|
||||
* \param mode Optional modifier. Can be either 0, or
|
||||
* #SND_SEQ_NONBLOCK, which will make read/write operations
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue